Files
tbd-station-14/Content.IntegrationTests/Tests/SaveLoadMapTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

82 lines
2.9 KiB
C#

using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
class SaveLoadMapTest : ContentIntegrationTest
{
[Test]
public async Task SaveLoadMultiGridMap()
{
const string mapPath = @"/Maps/Test/TestMap.yml";
var server = StartServer(new ServerContentIntegrationOption
{
FailureLogLevel = LogLevel.Error
});
await server.WaitIdleAsync();
var mapLoader = server.ResolveDependency<IMapLoader>();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var resManager = server.ResolveDependency<IResourceManager>();
server.Post(() =>
{
var dir = new ResourcePath(mapPath).Directory;
resManager.UserData.CreateDir(dir);
var nextMapId = mapManager.NextMapId();
var mapId = mapManager.CreateMap(nextMapId);
{
var mapGrid = mapManager.CreateGrid(mapId);
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
mapGridEnt.Transform.WorldPosition = new Vector2(10, 10);
mapGrid.SetTile(new Vector2i(0,0), new Tile(1, 512));
}
{
var mapGrid = mapManager.CreateGrid(mapId);
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
mapGridEnt.Transform.WorldPosition = new Vector2(-8, -8);
mapGrid.SetTile(new Vector2i(0, 0), new Tile(2, 511));
}
mapLoader.SaveMap(mapId, mapPath);
mapManager.DeleteMap(nextMapId);
});
await server.WaitIdleAsync();
server.Post(() =>
{
mapLoader.LoadMap(new MapId(10), mapPath);
});
await server.WaitIdleAsync();
{
if(!mapManager.TryFindGridAt(new MapId(10), new Vector2(10,10), out var mapGrid))
Assert.Fail();
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(10, 10)));
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(1, 512)));
}
{
if (!mapManager.TryFindGridAt(new MapId(10), new Vector2(-8, -8), out var mapGrid))
Assert.Fail();
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(-8, -8)));
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(2, 511)));
}
}
}
}