* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
82 lines
2.9 KiB
C#
82 lines
2.9 KiB
C#
using System.Threading.Tasks;
|
|
using NUnit.Framework;
|
|
using Robust.Server.Maps;
|
|
using Robust.Shared.ContentPack;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.IntegrationTests.Tests
|
|
{
|
|
[TestFixture]
|
|
class SaveLoadMapTest : ContentIntegrationTest
|
|
{
|
|
[Test]
|
|
public async Task SaveLoadMultiGridMap()
|
|
{
|
|
const string mapPath = @"/Maps/Test/TestMap.yml";
|
|
|
|
var server = StartServer(new ServerContentIntegrationOption
|
|
{
|
|
FailureLogLevel = LogLevel.Error
|
|
});
|
|
await server.WaitIdleAsync();
|
|
var mapLoader = server.ResolveDependency<IMapLoader>();
|
|
var mapManager = server.ResolveDependency<IMapManager>();
|
|
var entityManager = server.ResolveDependency<IEntityManager>();
|
|
var resManager = server.ResolveDependency<IResourceManager>();
|
|
|
|
server.Post(() =>
|
|
{
|
|
var dir = new ResourcePath(mapPath).Directory;
|
|
resManager.UserData.CreateDir(dir);
|
|
|
|
var nextMapId = mapManager.NextMapId();
|
|
var mapId = mapManager.CreateMap(nextMapId);
|
|
|
|
{
|
|
var mapGrid = mapManager.CreateGrid(mapId);
|
|
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
|
|
mapGridEnt.Transform.WorldPosition = new Vector2(10, 10);
|
|
mapGrid.SetTile(new Vector2i(0,0), new Tile(1, 512));
|
|
}
|
|
{
|
|
var mapGrid = mapManager.CreateGrid(mapId);
|
|
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
|
|
mapGridEnt.Transform.WorldPosition = new Vector2(-8, -8);
|
|
mapGrid.SetTile(new Vector2i(0, 0), new Tile(2, 511));
|
|
}
|
|
|
|
mapLoader.SaveMap(mapId, mapPath);
|
|
|
|
mapManager.DeleteMap(nextMapId);
|
|
});
|
|
await server.WaitIdleAsync();
|
|
|
|
server.Post(() =>
|
|
{
|
|
mapLoader.LoadMap(new MapId(10), mapPath);
|
|
});
|
|
await server.WaitIdleAsync();
|
|
|
|
{
|
|
if(!mapManager.TryFindGridAt(new MapId(10), new Vector2(10,10), out var mapGrid))
|
|
Assert.Fail();
|
|
|
|
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(10, 10)));
|
|
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(1, 512)));
|
|
}
|
|
{
|
|
if (!mapManager.TryFindGridAt(new MapId(10), new Vector2(-8, -8), out var mapGrid))
|
|
Assert.Fail();
|
|
|
|
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(-8, -8)));
|
|
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(2, 511)));
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|