* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
96 lines
3.4 KiB
C#
96 lines
3.4 KiB
C#
using System.Threading.Tasks;
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using Content.Server.Gravity;
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using Content.Server.Power.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.Gravity;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests
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{
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/// Tests the behavior of GravityGeneratorComponent,
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/// making sure that gravity is applied to the correct grids.
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[TestFixture]
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[TestOf(typeof(GravityGeneratorComponent))]
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public class GravityGridTest : ContentIntegrationTest
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{
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private const string Prototypes = @"
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- type: entity
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name: GravityGeneratorDummy
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id: GravityGeneratorDummy
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components:
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- type: GravityGenerator
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chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
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activePower: 500
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- type: ApcPowerReceiver
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- type: UserInterface
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";
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[Test]
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public async Task Test()
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{
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var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
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var server = StartServer(options);
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IEntity generator = null;
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IMapGrid grid1 = null;
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IMapGrid grid2 = null;
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// Create grids
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server.Assert(() =>
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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var mapId = GetMainMapId(mapMan);
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grid1 = mapMan.CreateGrid(mapId);
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grid2 = mapMan.CreateGrid(mapId);
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var entityMan = IoCManager.Resolve<IEntityManager>();
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generator = entityMan.SpawnEntity("GravityGeneratorDummy", grid2.ToCoordinates());
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Assert.That(generator.HasComponent<GravityGeneratorComponent>());
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Assert.That(generator.HasComponent<ApcPowerReceiverComponent>());
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var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
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powerComponent.NeedsPower = false;
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});
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server.RunTicks(1);
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server.Assert(() =>
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{
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var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
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var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
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Assert.That(generatorComponent.GravityActive, Is.True);
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var entityMan = IoCManager.Resolve<IEntityManager>();
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var grid1Entity = entityMan.GetEntity(grid1.GridEntityId);
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var grid2Entity = entityMan.GetEntity(grid2.GridEntityId);
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Assert.That(!grid1Entity.GetComponent<GravityComponent>().Enabled);
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Assert.That(grid2Entity.GetComponent<GravityComponent>().Enabled);
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// Re-enable needs power so it turns off again.
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// Charge rate is ridiculously high so it finishes in one tick.
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powerComponent.NeedsPower = true;
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});
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server.RunTicks(1);
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server.Assert(() =>
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{
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var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
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Assert.That(generatorComponent.GravityActive, Is.False);
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var entityMan = IoCManager.Resolve<IEntityManager>();
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var grid2Entity = entityMan.GetEntity(grid2.GridEntityId);
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Assert.That(grid2Entity.GetComponent<GravityComponent>().Enabled, Is.False);
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});
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await server.WaitIdleAsync();
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}
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}
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}
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