Files
tbd-station-14/Content.IntegrationTests/Tests/DeviceNetwork/DeviceNetworkTestSystem.cs
Julian Giebel a6f2c21919 Device network as ecs (#4205)
* Work on DeviceNetworkSystem

* Implement device networking as ecs
Remove mailing unit code for now
Remove device network metadata

* Implement integration tests for device networking

* Remove manual updating DeviceNetworkSystem and use WaitRunTicks

* Fix wrong component name in ignored components

* Apply suggestions from code review

Co-authored-by: mirrorcult <notzombiedude@gmail.com>

* Rename NetworkUtils to DeviceNetworkConstants
Change connection type constants to enum
Remove create function from network payload class

* Change broken nodegroup check in wirenet to grid check

* Change ComponentManager to entity manager in DeviceNetworkSystem

* Fix smaller mistakes

* Wtf random test fail pls run them again smh

* Fix DataField in DeviceNetworkComponent

* Fix yaml in DeviceNetworkTest

* Fix DeviceNetworkComponent DeviceNetId property

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: mirrorcult <notzombiedude@gmail.com>
2021-10-11 14:41:18 -07:00

28 lines
749 B
C#

using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests.DeviceNetwork
{
[Reflect(false)]
public class DeviceNetworkTestSystem : EntitySystem
{
public NetworkPayload LastPayload = default;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeviceNetworkComponent, PacketSentEvent>(OnPacketReceived);
}
private void OnPacketReceived(EntityUid uid, DeviceNetworkComponent component, PacketSentEvent args)
{
LastPayload = args.Data;
}
}
}