Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/HandsSystem.cs
Acruid edb3eb5b2e HandsSystem now uses InputSystem. (#95)
Fixed TemperatureSystem namespace.
2018-08-18 15:28:02 -07:00

79 lines
2.5 KiB
C#

using Content.Shared.Input;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{
internal class HandsSystem : EntitySystem
{
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
var input = EntitySystemManager.GetEntitySystem<InputSystem>();
input.BindMap.BindFunction(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands));
input.BindMap.BindFunction(ContentKeyFunctions.Drop, InputCmdHandler.FromDelegate(HandleDrop));
input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
}
/// <inheritdoc />
public override void Shutdown()
{
if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
{
input.BindMap.UnbindFunction(ContentKeyFunctions.SwapHands);
input.BindMap.UnbindFunction(ContentKeyFunctions.Drop);
input.BindMap.UnbindFunction(ContentKeyFunctions.ActivateItemInHand);
}
base.Shutdown();
}
private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
where T : Component
{
component = default(T);
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out T comp))
return false;
component = comp;
return true;
}
private static void HandleSwapHands(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.SwapHands();
}
private static void HandleDrop(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.Drop(handsComp.ActiveIndex);
}
private static void HandleActivateItem(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.ActivateItem();
}
}
}