16 lines
460 B
C#
16 lines
460 B
C#
using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Parallax;
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/// <summary>
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/// Handles per-map parallax
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class ParallaxComponent : Component
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{
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// I wish I could use a typeserializer here but parallax is extremely client-dependent.
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[DataField, AutoNetworkedField]
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public string Parallax = "Default";
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}
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