Files
tbd-station-14/Content.Client/GameObjects/Components/Nutrition/HungerComponent.cs
Pieter-Jan Briers ed1a96e536 Nullability fixes.
2020-08-20 16:48:15 +02:00

30 lines
935 B
C#

#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class HungerComponent : SharedHungerComponent
{
private HungerThreshold _currentHungerThreshold;
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (!(curState is HungerComponentState hunger))
{
return;
}
_currentHungerThreshold = hunger.CurrentThreshold;
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
}
}
}