Files
tbd-station-14/Content.Client/GameObjects/Components/Movement/HandTeleporterVisualizer.cs
2020-07-23 00:56:53 +02:00

36 lines
1.1 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Movement
{
[UsedImplicitly]
public class HandTeleporterVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(TeleporterVisuals.VisualState, out TeleporterVisualState state))
{
state = TeleporterVisualState.Ready;
}
switch (state)
{
case TeleporterVisualState.Charging:
sprite.LayerSetState(0, "charging");
break;
case TeleporterVisualState.Ready:
sprite.LayerSetState(0, "ready");
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}