Files
tbd-station-14/Content.Shared/Placeable/PlaceableSurfaceSystem.cs
2021-10-06 11:40:05 +02:00

79 lines
2.5 KiB
C#

using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
namespace Content.Shared.Placeable
{
public class PlaceableSurfaceSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlaceableSurfaceComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<PlaceableSurfaceComponent, ComponentHandleState>(OnHandleState);
}
public void SetPlaceable(EntityUid uid, bool isPlaceable, PlaceableSurfaceComponent? surface = null)
{
if (!Resolve(uid, ref surface))
return;
surface.IsPlaceable = isPlaceable;
surface.Dirty();
}
public void SetPlaceCentered(EntityUid uid, bool placeCentered, PlaceableSurfaceComponent? surface = null)
{
if (!Resolve(uid, ref surface))
return;
surface.PlaceCentered = placeCentered;
surface.Dirty();
}
public void SetPositionOffset(EntityUid uid, Vector2 offset, PlaceableSurfaceComponent? surface = null)
{
if (!Resolve(uid, ref surface))
return;
surface.PositionOffset = offset;
surface.Dirty();
}
private void OnInteractUsing(EntityUid uid, PlaceableSurfaceComponent surface, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!surface.IsPlaceable)
return;
if(!args.User.TryGetComponent<SharedHandsComponent>(out var handComponent))
return;
if(!handComponent.TryDropEntity(args.Used, surface.Owner.Transform.Coordinates))
return;
if (surface.PlaceCentered)
args.Used.Transform.LocalPosition = args.Target.Transform.LocalPosition + surface.PositionOffset;
else
args.Used.Transform.Coordinates = args.ClickLocation;
args.Handled = true;
}
private void OnHandleState(EntityUid uid, PlaceableSurfaceComponent component, ref ComponentHandleState args)
{
if (args.Current is not PlaceableSurfaceComponentState state)
return;
component.IsPlaceable = state.IsPlaceable;
component.PlaceCentered = state.PlaceCentered;
component.PositionOffset = state.PositionOffset;
}
}
}