31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using Robust.Shared.Serialization;
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using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
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namespace Content.Shared.DrawDepth
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{
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[ConstantsFor(typeof(DrawDepthTag))]
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public enum DrawDepth
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{
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LowFloors = DrawDepthTag.Default - 7,
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/// <summary>
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/// Things that are beneath regular floors, such as wires.
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/// </summary>
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BelowFloor = DrawDepthTag.Default - 6,
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FloorTiles = DrawDepthTag.Default - 5,
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/// <summary>
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/// Things that are actually right on the floor, like vents.
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/// </summary>
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FloorObjects = DrawDepthTag.Default - 4,
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Walls = DrawDepthTag.Default - 3,
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WallTops = DrawDepthTag.Default - 2,
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WallMountedItems = DrawDepthTag.Default - 1,
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Objects = DrawDepthTag.Default,
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Items = DrawDepthTag.Default + 1,
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Mobs = DrawDepthTag.Default + 2,
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HighlightedItems = DrawDepthTag.Default + 3,
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Effects = DrawDepthTag.Default + 4,
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Ghosts = DrawDepthTag.Default + 5,
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Overlays = DrawDepthTag.Default + 6,
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}
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}
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