Files
tbd-station-14/Content.Server/GameTicking/Presets/PresetDeathMatch.cs
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00

22 lines
662 B
C#

using System.Collections.Generic;
using Content.Server.GameTicking.Rules;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Presets
{
[GamePreset("deathmatch")]
public sealed class PresetDeathMatch : GamePreset
{
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
{
EntitySystem.Get<GameTicker>().AddGameRule<RuleDeathMatch>();
return true;
}
public override string ModeTitle => "Deathmatch";
public override string Description => "Kill anything that moves!";
}
}