* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
22 lines
662 B
C#
22 lines
662 B
C#
using System.Collections.Generic;
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using Content.Server.GameTicking.Rules;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Presets
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{
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[GamePreset("deathmatch")]
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public sealed class PresetDeathMatch : GamePreset
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{
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
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{
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EntitySystem.Get<GameTicker>().AddGameRule<RuleDeathMatch>();
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return true;
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}
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public override string ModeTitle => "Deathmatch";
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public override string Description => "Kill anything that moves!";
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}
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}
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