using System.Collections.Generic; using Content.Server.GameTicking.Rules; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.GameTicking.Presets { [GamePreset("deathmatch")] public sealed class PresetDeathMatch : GamePreset { public override bool Start(IReadOnlyList readyPlayers, bool force = false) { EntitySystem.Get().AddGameRule(); return true; } public override string ModeTitle => "Deathmatch"; public override string Description => "Kill anything that moves!"; } }