Files
tbd-station-14/Content.Server/GameTicking/GameTicker.Player.cs
2021-06-21 02:13:54 +02:00

144 lines
4.8 KiB
C#

using Content.Server.Players;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Content.Shared.Preferences;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking
{
[UsedImplicitly]
public partial class GameTicker
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
private void InitializePlayer()
{
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
var session = args.Session;
switch (args.NewStatus)
{
case SessionStatus.Connecting:
// Cancel shutdown update timer in progress.
_updateShutdownCts?.Cancel();
break;
case SessionStatus.Connected:
{
// Always make sure the client has player data. Mind gets assigned on spawn.
if (session.Data.ContentDataUncast == null)
session.Data.ContentDataUncast = new PlayerData(session.UserId);
// Make the player actually join the game.
// timer time must be > tick length
Timer.Spawn(0, args.Session.JoinGame);
_chatManager.SendAdminAnnouncement(Loc.GetString("player-join-message", ("name", args.Session.Name)));
if (LobbyEnabled && _roundStartCountdownHasNotStartedYetDueToNoPlayers)
{
_roundStartCountdownHasNotStartedYetDueToNoPlayers = false;
_roundStartTime = _gameTiming.CurTime + LobbyDuration;
}
break;
}
case SessionStatus.InGame:
{
_prefsManager.OnClientConnected(session);
var data = session.ContentData();
DebugTools.AssertNotNull(data);
if (data!.Mind == null)
{
if (LobbyEnabled)
{
PlayerJoinLobby(session);
return;
}
SpawnWaitPrefs();
}
else
{
if (data.Mind.CurrentEntity == null)
{
SpawnWaitPrefs();
}
else
{
session.AttachToEntity(data.Mind.CurrentEntity);
PlayerJoinGame(session);
}
}
break;
}
case SessionStatus.Disconnected:
{
if (_playersInLobby.ContainsKey(session)) _playersInLobby.Remove(session);
_chatManager.SendAdminAnnouncement(Loc.GetString("player-leave-message", ("name", args.Session.Name)));
ServerEmptyUpdateRestartCheck();
_prefsManager.OnClientDisconnected(session);
break;
}
}
async void SpawnWaitPrefs()
{
await _prefsManager.WaitPreferencesLoaded(session);
SpawnPlayer(session);
}
}
private HumanoidCharacterProfile GetPlayerProfile(IPlayerSession p)
{
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(p.UserId).SelectedCharacter;
}
private void PlayerJoinGame(IPlayerSession session)
{
_chatManager.DispatchServerMessage(session, Loc.GetString("game-ticker-player-join-game-message"));
if (_playersInLobby.ContainsKey(session))
_playersInLobby.Remove(session);
RaiseNetworkEvent(new TickerJoinGameEvent(), session.ConnectedClient);
}
private void PlayerJoinLobby(IPlayerSession session)
{
_playersInLobby[session] = LobbyPlayerStatus.NotReady;
var client = session.ConnectedClient;
RaiseNetworkEvent(new TickerJoinLobbyEvent(), client);
RaiseNetworkEvent(GetStatusMsg(session), client);
RaiseNetworkEvent(GetInfoMsg(), client);
RaiseNetworkEvent(GetPlayerStatus(), client);
RaiseNetworkEvent(GetJobsAvailable(), client);
}
private void ReqWindowAttentionAll()
{
RaiseNetworkEvent(new RequestWindowAttentionEvent());
}
}
}