* Rotate DefaultGrid on round start Not ideal long-term but good for bugspotting short-term. * Fix buckle test Because gridtraversal was being triggered the pos was being fucked when moving back * Fix buckle * Buckle offset
47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
using System;
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using Content.Shared.CCVar;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameTicking
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{
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public partial class GameTicker
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{
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[ViewVariables]
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public bool LobbyEnabled { get; private set; } = false;
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[ViewVariables]
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public bool DummyTicker { get; private set; } = false;
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[ViewVariables]
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public string ChosenMap { get; private set; } = string.Empty;
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[ViewVariables]
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public TimeSpan LobbyDuration { get; private set; } = TimeSpan.Zero;
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[ViewVariables]
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public bool DisallowLateJoin { get; private set; } = false;
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[ViewVariables]
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public bool StationOffset { get; private set; } = false;
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[ViewVariables]
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public bool StationRotation { get; private set; } = false;
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[ViewVariables]
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public float MaxStationOffset { get; private set; } = 0f;
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private void InitializeCVars()
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{
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_configurationManager.OnValueChanged(CCVars.GameLobbyEnabled, value => LobbyEnabled = value, true);
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_configurationManager.OnValueChanged(CCVars.GameDummyTicker, value => DummyTicker = value, true);
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_configurationManager.OnValueChanged(CCVars.GameMap, value => ChosenMap = value, true);
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_configurationManager.OnValueChanged(CCVars.GameLobbyDuration, value => LobbyDuration = TimeSpan.FromSeconds(value), true);
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_configurationManager.OnValueChanged(CCVars.GameDisallowLateJoins,
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value => { DisallowLateJoin = value; UpdateLateJoinStatus(); UpdateJobsAvailable(); }, true);
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_configurationManager.OnValueChanged(CCVars.StationOffset, value => StationOffset = value, true);
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_configurationManager.OnValueChanged(CCVars.StationRotation, value => StationRotation = value, true);
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_configurationManager.OnValueChanged(CCVars.MaxStationOffset, value => MaxStationOffset = value, true);
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}
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}
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}
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