Files
tbd-station-14/Content.Server/Atmos/Components/BarotraumaComponent.cs
2021-10-23 11:45:57 -07:00

25 lines
695 B
C#

using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{
/// <summary>
/// Barotrauma: injury because of changes in air pressure.
/// </summary>
[RegisterComponent]
public class BarotraumaComponent : Component
{
public override string Name => "Barotrauma";
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
[DataField("maxDamage")]
[ViewVariables(VVAccess.ReadWrite)]
public int MaxDamage = 200;
}
}