Files
tbd-station-14/Content.Client/Administration/BwoinkSystem.cs
20kdc b3f43509d1 Basic AHelp Panel, Ported & Fixed (#4776)
* Graft from https://github.com/space-wizards/space-station-14/pull/3049

* 'openahelp' command

* Add AHelp into escape menu

* Add a way to ahelp a player from the kick window

* bwoink: XAMLify, bugfix, etc.

* Rename the kick/bwoink window the Player Actions Panel

* Add the bwoink sound y'all know and love

adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
 (available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
 "Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
 Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
 The sound had been reversed and the volume altered.

* Actually play the bwoink sound on receiving an ahelp that you didn't send
2021-10-06 17:25:27 +02:00

78 lines
2.6 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Client.Administration.UI;
using Content.Shared.Administration;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.Localization;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Audio;
using Robust.Shared.IoC;
namespace Content.Client.Administration
{
[UsedImplicitly]
public class BwoinkSystem : SharedBwoinkSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
private readonly Dictionary<NetUserId, BwoinkWindow> _activeWindowMap = new();
protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
{
base.OnBwoinkTextMessage(message, eventArgs);
LogBwoink(message);
// Actual line
var window = EnsureWindow(message.ChannelId);
window.ReceiveLine(message.Text);
// Play a sound if we didn't send it
var localPlayer = _playerManager.LocalPlayer;
if (localPlayer?.UserId != message.TrueSender)
{
SoundSystem.Play(Filter.Local(), "/Audio/Effects/adminhelp.ogg");
}
}
public BwoinkWindow EnsureWindow(NetUserId channelId)
{
if (_activeWindowMap.TryGetValue(channelId, out var existingWindow))
{
existingWindow.Open();
return existingWindow;
}
string title;
if (_playerManager.SessionsDict.TryGetValue(channelId, out var otherSession))
{
title = otherSession.Name;
}
else
{
title = channelId.ToString();
}
var window = new BwoinkWindow(channelId, title);
_activeWindowMap[channelId] = window;
window.Open();
return window;
}
public void EnsureWindowForLocalPlayer()
{
var localPlayer = _playerManager.LocalPlayer;
if (localPlayer != null)
EnsureWindow(localPlayer.UserId);
}
public void Send(NetUserId channelId, string text)
{
// Reuse the channel ID as the 'true sender'.
// Server will ignore this and if someone makes it not ignore this (which is bad, allows impersonation!!!), that will help.
RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text));
}
}
}