Files
tbd-station-14/Content.Shared/DeviceNetwork/Systems/SharedDeviceListSystem.cs
2022-09-14 16:09:43 +10:00

88 lines
2.7 KiB
C#

using System.Linq;
using Robust.Shared.GameStates;
namespace Content.Shared.DeviceNetwork;
public abstract class SharedDeviceListSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<DeviceListComponent, ComponentGetState>(GetDeviceListState);
SubscribeLocalEvent<DeviceListComponent, ComponentHandleState>(HandleDeviceListState);
}
/// <summary>
/// Updates the device list stored on this entity.
/// </summary>
/// <param name="uid">The entity to update.</param>
/// <param name="devices">The devices to store.</param>
/// <param name="merge">Whether to merge or replace the devices stored.</param>
/// <param name="dirty">If the component should be dirtied upon this call.</param>
/// <param name="deviceList">Device list component</param>
public DeviceListUpdateResult UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return DeviceListUpdateResult.NoComponent;
var newDevices = merge ? new HashSet<EntityUid>(deviceList.Devices) : new();
var devicesList = devices.ToList();
newDevices.UnionWith(devicesList);
if (newDevices.Count > deviceList.DeviceLimit)
{
return DeviceListUpdateResult.TooManyDevices;
}
deviceList.Devices = newDevices;
RaiseLocalEvent(uid, new DeviceListUpdateEvent(devicesList));
Dirty(deviceList);
return DeviceListUpdateResult.UpdateOk;
}
public IEnumerable<EntityUid> GetAllDevices(EntityUid uid, DeviceListComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return new EntityUid[] { };
}
return component.Devices;
}
private void GetDeviceListState(EntityUid uid, DeviceListComponent comp, ref ComponentGetState args)
{
args.State = new DeviceListComponentState(comp.Devices, comp.IsAllowList, comp.HandleIncomingPackets);
}
private void HandleDeviceListState(EntityUid uid, DeviceListComponent comp, ref ComponentHandleState args)
{
if (args.Current is not DeviceListComponentState state)
{
return;
}
comp.Devices = state.Devices;
comp.HandleIncomingPackets = state.HandleIncomingPackets;
comp.IsAllowList = state.IsAllowList;
}
}
public sealed class DeviceListUpdateEvent : EntityEventArgs
{
public DeviceListUpdateEvent(List<EntityUid> devices)
{
Devices = devices;
}
public List<EntityUid> Devices { get; }
}
public enum DeviceListUpdateResult : byte
{
NoComponent,
TooManyDevices,
UpdateOk
}