Files
tbd-station-14/Content.Server/Research/Components/ResearchPointSourceComponent.cs
2022-02-16 18:23:23 +11:00

48 lines
1.5 KiB
C#

using Content.Server.Power.Components;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Research.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public sealed class ResearchPointSourceComponent : ResearchClientComponent
{
[DataField("pointspersecond")]
private int _pointsPerSecond;
[DataField("active")]
private bool _active;
private ApcPowerReceiverComponent? _powerReceiver;
[ViewVariables(VVAccess.ReadWrite)]
public int PointsPerSecond
{
get => _pointsPerSecond;
set => _pointsPerSecond = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public bool Active
{
get => _active;
set => _active = value;
}
/// <summary>
/// Whether this can be used to produce research points.
/// </summary>
/// <remarks>If no <see cref="ApcPowerReceiverComponent"/> is found, it's assumed power is not required.</remarks>
[ViewVariables]
public bool CanProduce => Active && (_powerReceiver is null || _powerReceiver.Powered);
protected override void Initialize()
{
base.Initialize();
IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out _powerReceiver);
}
}
}