150 lines
5.1 KiB
C#
150 lines
5.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Shared.SubFloor;
|
|
using Robust.Client.ResourceManagement;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Timing;
|
|
using SixLabors.ImageSharp;
|
|
using SixLabors.ImageSharp.PixelFormats;
|
|
using SixLabors.ImageSharp.Processing;
|
|
using static Robust.Client.Graphics.RSI.State;
|
|
using static Robust.UnitTesting.RobustIntegrationTest;
|
|
|
|
namespace Content.MapRenderer.Painters;
|
|
|
|
public sealed class EntityPainter
|
|
{
|
|
private readonly IResourceCache _cResourceCache;
|
|
|
|
private readonly Dictionary<(string path, string state), Image> _images;
|
|
private readonly Image _errorImage;
|
|
|
|
private readonly IEntityManager _sEntityManager;
|
|
|
|
public EntityPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
|
|
{
|
|
_cResourceCache = client.ResolveDependency<IResourceCache>();
|
|
|
|
_sEntityManager = server.ResolveDependency<IEntityManager>();
|
|
|
|
_images = new Dictionary<(string path, string state), Image>();
|
|
_errorImage = Image.Load<Rgba32>(_cResourceCache.ContentFileRead("/Textures/error.rsi/error.png"));
|
|
}
|
|
|
|
public void Run(Image canvas, List<EntityData> entities)
|
|
{
|
|
var stopwatch = new Stopwatch();
|
|
stopwatch.Start();
|
|
|
|
// TODO cache this shit what are we insane
|
|
entities.Sort(Comparer<EntityData>.Create((x, y) => x.Sprite.DrawDepth.CompareTo(y.Sprite.DrawDepth)));
|
|
|
|
foreach (var entity in entities)
|
|
{
|
|
Run(canvas, entity);
|
|
}
|
|
|
|
Console.WriteLine($"{nameof(EntityPainter)} painted {entities.Count} entities in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
|
|
}
|
|
|
|
public void Run(Image canvas, EntityData entity)
|
|
{
|
|
if (_sEntityManager.HasComponent<SubFloorHideComponent>(entity.Sprite.Owner))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!entity.Sprite.Visible || entity.Sprite.ContainerOccluded)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var worldRotation = _sEntityManager.GetComponent<TransformComponent>(entity.Sprite.Owner).WorldRotation;
|
|
foreach (var layer in entity.Sprite.AllLayers)
|
|
{
|
|
if (!layer.Visible)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!layer.RsiState.IsValid)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var rsi = layer.ActualRsi;
|
|
Image image;
|
|
|
|
if (rsi == null || rsi.Path == null || !rsi.TryGetState(layer.RsiState, out var state))
|
|
{
|
|
image = _errorImage;
|
|
}
|
|
else
|
|
{
|
|
var key = (rsi.Path!.ToString(), state.StateId.Name!);
|
|
|
|
if (!_images.TryGetValue(key, out image!))
|
|
{
|
|
var stream = _cResourceCache.ContentFileRead($"{rsi.Path}/{state.StateId}.png");
|
|
image = Image.Load<Rgba32>(stream);
|
|
|
|
_images[key] = image;
|
|
}
|
|
}
|
|
|
|
image = image.CloneAs<Rgba32>();
|
|
|
|
var directions = entity.Sprite.GetLayerDirectionCount(layer);
|
|
|
|
// TODO add support for 8 directions and animations (delays)
|
|
if (directions != 1 && directions != 8)
|
|
{
|
|
double xStart, xEnd, yStart, yEnd;
|
|
|
|
switch (directions)
|
|
{
|
|
case 4:
|
|
{
|
|
var dir = layer.EffectiveDirection(worldRotation);
|
|
|
|
(xStart, xEnd, yStart, yEnd) = dir switch
|
|
{
|
|
// Only need the first tuple as doubles for the compiler to recognize it
|
|
Direction.South => (0d, 0.5d, 0d, 0.5d),
|
|
Direction.East => (0, 0.5, 0.5, 1),
|
|
Direction.North => (0.5, 1, 0, 0.5),
|
|
Direction.West => (0.5, 1, 0.5, 1),
|
|
_ => throw new ArgumentOutOfRangeException(nameof(dir))
|
|
};
|
|
break;
|
|
}
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
var x = (int) (image.Width * xStart);
|
|
var width = (int) (image.Width * xEnd) - x;
|
|
|
|
var y = (int) (image.Height * yStart);
|
|
var height = (int) (image.Height * yEnd) - y;
|
|
|
|
image.Mutate(o => o.Crop(new Rectangle(x, y, width, height)));
|
|
}
|
|
|
|
var colorMix = entity.Sprite.Color * layer.Color;
|
|
var imageColor = Color.FromRgba(colorMix.RByte, colorMix.GByte, colorMix.BByte, colorMix.AByte);
|
|
var coloredImage = new Image<Rgba32>(image.Width, image.Height);
|
|
coloredImage.Mutate(o => o.BackgroundColor(imageColor));
|
|
|
|
image.Mutate(o => o
|
|
.DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1)
|
|
.Resize(32, 32)
|
|
.Flip(FlipMode.Vertical));
|
|
|
|
var pointX = (int) entity.X;
|
|
var pointY = (int) entity.Y;
|
|
canvas.Mutate(o => o.DrawImage(image, new Point(pointX, pointY), 1));
|
|
}
|
|
}
|
|
}
|