30 lines
1010 B
C#
30 lines
1010 B
C#
using Content.Shared.Polymorph;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Polymorph.Components
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{
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[RegisterComponent]
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public sealed class PolymorphedEntityComponent : Component
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{
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/// <summary>
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/// The polymorph prototype, used to track various information
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/// about the polymorph
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/// </summary>
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[DataField("prototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<PolymorphPrototype>))]
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public string Prototype = string.Empty;
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/// <summary>
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/// The original entity that the player will revert back into
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/// </summary>
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[DataField("parent", required: true)]
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public EntityUid Parent = new();
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/// <summary>
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/// The amount of time that has passed since the entity was created
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/// used for tracking the duration
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/// </summary>
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[DataField("time")]
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public float Time = 0;
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}
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}
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