Files
tbd-station-14/Content.Client/Audio/Jukebox/JukeboxSystem.cs
metalgearsloth 5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00

146 lines
4.9 KiB
C#

using Content.Shared.Audio.Jukebox;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Audio.Jukebox;
public sealed class JukeboxSystem : SharedJukeboxSystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<JukeboxComponent, AppearanceChangeEvent>(OnAppearanceChange);
SubscribeLocalEvent<JukeboxComponent, AnimationCompletedEvent>(OnAnimationCompleted);
SubscribeLocalEvent<JukeboxComponent, AfterAutoHandleStateEvent>(OnJukeboxAfterState);
_protoManager.PrototypesReloaded += OnProtoReload;
}
public override void Shutdown()
{
base.Shutdown();
_protoManager.PrototypesReloaded -= OnProtoReload;
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
if (!obj.WasModified<JukeboxPrototype>())
return;
var query = AllEntityQuery<JukeboxComponent, UserInterfaceComponent>();
while (query.MoveNext(out var uid, out _, out var ui))
{
if (!_uiSystem.TryGetOpenUi<JukeboxBoundUserInterface>((uid, ui), JukeboxUiKey.Key, out var bui))
continue;
bui.PopulateMusic();
}
}
private void OnJukeboxAfterState(Entity<JukeboxComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!_uiSystem.TryGetOpenUi<JukeboxBoundUserInterface>(ent.Owner, JukeboxUiKey.Key, out var bui))
return;
bui.Reload();
}
private void OnAnimationCompleted(EntityUid uid, JukeboxComponent component, AnimationCompletedEvent args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (!TryComp<AppearanceComponent>(uid, out var appearance) ||
!_appearanceSystem.TryGetData<JukeboxVisualState>(uid, JukeboxVisuals.VisualState, out var visualState, appearance))
{
visualState = JukeboxVisualState.On;
}
UpdateAppearance(uid, visualState, component, sprite);
}
private void OnAppearanceChange(EntityUid uid, JukeboxComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.AppearanceData.TryGetValue(JukeboxVisuals.VisualState, out var visualStateObject) ||
visualStateObject is not JukeboxVisualState visualState)
{
visualState = JukeboxVisualState.On;
}
UpdateAppearance(uid, visualState, component, args.Sprite);
}
private void UpdateAppearance(EntityUid uid, JukeboxVisualState visualState, JukeboxComponent component, SpriteComponent sprite)
{
SetLayerState(JukeboxVisualLayers.Base, component.OffState, sprite);
switch (visualState)
{
case JukeboxVisualState.On:
SetLayerState(JukeboxVisualLayers.Base, component.OnState, sprite);
break;
case JukeboxVisualState.Off:
SetLayerState(JukeboxVisualLayers.Base, component.OffState, sprite);
break;
case JukeboxVisualState.Select:
PlayAnimation(uid, JukeboxVisualLayers.Base, component.SelectState, 1.0f, sprite);
break;
}
}
private void PlayAnimation(EntityUid uid, JukeboxVisualLayers layer, string? state, float animationTime, SpriteComponent sprite)
{
if (string.IsNullOrEmpty(state))
return;
if (!_animationPlayer.HasRunningAnimation(uid, state))
{
var animation = GetAnimation(layer, state, animationTime);
sprite.LayerSetVisible(layer, true);
_animationPlayer.Play(uid, animation, state);
}
}
private static Animation GetAnimation(JukeboxVisualLayers layer, string state, float animationTime)
{
return new Animation
{
Length = TimeSpan.FromSeconds(animationTime),
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = layer,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(state, 0f)
}
}
}
};
}
private void SetLayerState(JukeboxVisualLayers layer, string? state, SpriteComponent sprite)
{
if (string.IsNullOrEmpty(state))
return;
sprite.LayerSetVisible(layer, true);
sprite.LayerSetAutoAnimated(layer, true);
sprite.LayerSetState(layer, state);
}
}