Files
tbd-station-14/Content.Server/Gateway/Components/GatewayGeneratorComponent.cs
Pieter-Jan Briers e99fc501a6 Revert biome rework (#38724)
* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
2025-07-03 20:48:04 +02:00

70 lines
1.7 KiB
C#

using Content.Shared.Parallax.Biomes.Markers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Gateway.Components;
/// <summary>
/// Generates gateway destinations at a regular interval.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause]
public sealed partial class GatewayGeneratorComponent : Component
{
/// <summary>
/// Prototype to spawn on the generated map if applicable.
/// </summary>
[DataField]
public EntProtoId? Proto = "Gateway";
/// <summary>
/// Next time another seed unlocks.
/// </summary>
[DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextUnlock;
/// <summary>
/// How long it takes to unlock another destination once one is taken.
/// </summary>
[DataField]
public TimeSpan UnlockCooldown = TimeSpan.FromMinutes(75);
/// <summary>
/// Maps we've generated.
/// </summary>
[DataField]
public List<EntityUid> Generated = new();
[DataField]
public int MobLayerCount = 1;
/// <summary>
/// Mob layers to pick from.
/// </summary>
[DataField]
public List<ProtoId<BiomeMarkerLayerPrototype>> MobLayers = new()
{
"Carps",
"Xenos",
};
[DataField]
public int LootLayerCount = 3;
/// <summary>
/// Loot layers to pick from.
/// </summary>
public List<ProtoId<BiomeMarkerLayerPrototype>> LootLayers = new()
{
"OreIron",
"OreQuartz",
"OreGold",
"OreSilver",
"OrePlasma",
"OreUranium",
"OreBananium",
"OreArtifactFragment",
};
}