* lobby name cvar * panel width * skrek * server name localization fix * comment format fix Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * remove redundant newline Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * string.empty Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * use SetWidth * Update Resources/Locale/en-US/lobby/lobby-gui.ftl --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using Robust.Shared.Configuration;
|
|
|
|
namespace Content.Shared.CCVar;
|
|
|
|
public sealed partial class CCVars
|
|
{
|
|
/*
|
|
* Server
|
|
*/
|
|
|
|
/// <summary>
|
|
/// Change this to have the changelog and rules "last seen" date stored separately.
|
|
/// </summary>
|
|
public static readonly CVarDef<string> ServerId =
|
|
CVarDef.Create("server.id", "unknown_server_id", CVar.REPLICATED | CVar.SERVER);
|
|
|
|
/// <summary>
|
|
/// Guide Entry Prototype ID to be displayed as the server rules.
|
|
/// </summary>
|
|
public static readonly CVarDef<string> RulesFile =
|
|
CVarDef.Create("server.rules_file", "DefaultRuleset", CVar.REPLICATED | CVar.SERVER);
|
|
|
|
/// <summary>
|
|
/// Guide entry that is displayed by default when a guide is opened.
|
|
/// </summary>
|
|
public static readonly CVarDef<string> DefaultGuide =
|
|
CVarDef.Create("server.default_guide", "NewPlayer", CVar.REPLICATED | CVar.SERVER);
|
|
|
|
/// <summary>
|
|
/// If greater than 0, automatically restart the server after this many minutes of uptime.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// This is intended to work around various bugs and performance issues caused by long continuous server uptime.
|
|
/// </para>
|
|
/// <para>
|
|
/// This uses the same non-disruptive logic as update restarts,
|
|
/// i.e. the game will only restart at round end or when there is nobody connected.
|
|
/// </para>
|
|
/// </remarks>
|
|
public static readonly CVarDef<int> ServerUptimeRestartMinutes =
|
|
CVarDef.Create("server.uptime_restart_minutes", 0, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// This will be the title shown in the lobby
|
|
/// If empty, the title will be {ui-lobby-title} + the server's full name from the hub
|
|
/// </summary>
|
|
public static readonly CVarDef<string> ServerLobbyName =
|
|
CVarDef.Create("server.lobby_name", "", CVar.REPLICATED | CVar.SERVER);
|
|
|
|
/// <summary>
|
|
/// The width of the right side (chat) panel in the lobby
|
|
/// </summary>
|
|
public static readonly CVarDef<int> ServerLobbyRightPanelWidth =
|
|
CVarDef.Create("server.lobby_right_panel_width", 650, CVar.REPLICATED | CVar.SERVER);
|
|
}
|