using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/*
* Server
*/
///
/// Change this to have the changelog and rules "last seen" date stored separately.
///
public static readonly CVarDef ServerId =
CVarDef.Create("server.id", "unknown_server_id", CVar.REPLICATED | CVar.SERVER);
///
/// Guide Entry Prototype ID to be displayed as the server rules.
///
public static readonly CVarDef RulesFile =
CVarDef.Create("server.rules_file", "DefaultRuleset", CVar.REPLICATED | CVar.SERVER);
///
/// Guide entry that is displayed by default when a guide is opened.
///
public static readonly CVarDef DefaultGuide =
CVarDef.Create("server.default_guide", "NewPlayer", CVar.REPLICATED | CVar.SERVER);
///
/// If greater than 0, automatically restart the server after this many minutes of uptime.
///
///
///
/// This is intended to work around various bugs and performance issues caused by long continuous server uptime.
///
///
/// This uses the same non-disruptive logic as update restarts,
/// i.e. the game will only restart at round end or when there is nobody connected.
///
///
public static readonly CVarDef ServerUptimeRestartMinutes =
CVarDef.Create("server.uptime_restart_minutes", 0, CVar.SERVERONLY);
///
/// This will be the title shown in the lobby
/// If empty, the title will be {ui-lobby-title} + the server's full name from the hub
///
public static readonly CVarDef ServerLobbyName =
CVarDef.Create("server.lobby_name", "", CVar.REPLICATED | CVar.SERVER);
///
/// The width of the right side (chat) panel in the lobby
///
public static readonly CVarDef ServerLobbyRightPanelWidth =
CVarDef.Create("server.lobby_right_panel_width", 650, CVar.REPLICATED | CVar.SERVER);
}