31 lines
713 B
C#
31 lines
713 B
C#
using Content.Shared.Maps;
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using Robust.Shared.Noise;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.DungeonGenerators;
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/// <summary>
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/// Replaces existing tiles if they're not empty.
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/// </summary>
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public sealed partial class ReplaceTileDunGen : IDunGenLayer
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{
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/// <summary>
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/// Chance for a non-variant tile to be used, in case they're too noisy.
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/// </summary>
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[DataField]
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public float VariantWeight = 0.1f;
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[DataField(required: true)]
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public List<ReplaceTileLayer> Layers = new();
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}
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[DataRecord]
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public partial record struct ReplaceTileLayer
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{
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public ProtoId<ContentTileDefinition> Tile;
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public float Threshold;
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public FastNoiseLite Noise;
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}
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