* Title * Tired * That shit did nothing goddamn * Fix for real * Use og code * Hmmm borgaer --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
39 lines
998 B
C#
39 lines
998 B
C#
using Content.Server.Polymorph.Systems;
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using Content.Shared.Polymorph;
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namespace Content.Server.Polymorph.Components;
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[RegisterComponent]
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[Access(typeof(PolymorphSystem))]
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public sealed partial class PolymorphedEntityComponent : Component
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{
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/// <summary>
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/// The polymorph prototype, used to track various information
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/// about the polymorph
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/// </summary>
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[DataField(required: true)]
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public PolymorphConfiguration Configuration = new();
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/// <summary>
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/// The original entity that the player will revert back into
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/// </summary>
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[DataField(required: true)]
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public EntityUid? Parent;
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/// <summary>
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/// Whether this polymorph has been reverted.
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/// </summary>
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[DataField]
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public bool Reverted;
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/// <summary>
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/// The amount of time that has passed since the entity was created
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/// used for tracking the duration
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/// </summary>
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[DataField]
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public float Time;
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[DataField]
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public EntityUid? Action;
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}
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