* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Server.Jobs
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{
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[UsedImplicitly]
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public sealed class AddComponentSpecial : JobSpecial
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{
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[DataField("components")]
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[AlwaysPushInheritance]
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public ComponentRegistry Components { get; } = new();
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public override void AfterEquip(EntityUid mob)
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{
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// now its a registry of components, still throws i bet.
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// TODO: This is hot garbage and probably needs an engine change to not be a POS.
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var factory = IoCManager.Resolve<IComponentFactory>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var serializationManager = IoCManager.Resolve<ISerializationManager>();
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foreach (var (name, data) in Components)
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{
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var component = (Component) factory.GetComponent(name);
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component.Owner = mob;
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var temp = (object) component;
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serializationManager.CopyTo(data.Component, ref temp);
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entityManager.AddComponent(mob, (Component)temp!);
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}
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}
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}
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}
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