Files
tbd-station-14/Content.Server/Jobs/AddComponentSpecial.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

36 lines
1.2 KiB
C#

using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
namespace Content.Server.Jobs
{
[UsedImplicitly]
public sealed class AddComponentSpecial : JobSpecial
{
[DataField("components")]
[AlwaysPushInheritance]
public ComponentRegistry Components { get; } = new();
public override void AfterEquip(EntityUid mob)
{
// now its a registry of components, still throws i bet.
// TODO: This is hot garbage and probably needs an engine change to not be a POS.
var factory = IoCManager.Resolve<IComponentFactory>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var serializationManager = IoCManager.Resolve<ISerializationManager>();
foreach (var (name, data) in Components)
{
var component = (Component) factory.GetComponent(name);
component.Owner = mob;
var temp = (object) component;
serializationManager.CopyTo(data.Component, ref temp);
entityManager.AddComponent(mob, (Component)temp!);
}
}
}
}