Files
tbd-station-14/Content.Server/Objectives/Requirements/MultipleTraitorsRequirement.cs

19 lines
579 B
C#

using Content.Server.GameTicking.Rules;
using Content.Shared.Mind;
using Content.Shared.Objectives.Interfaces;
namespace Content.Server.Objectives.Requirements
{
[DataDefinition]
public sealed partial class MultipleTraitorsRequirement : IObjectiveRequirement
{
[DataField("traitors")]
private int _requiredTraitors = 2;
public bool CanBeAssigned(EntityUid mindId, MindComponent mind)
{
return EntitySystem.Get<TraitorRuleSystem>().GetOtherTraitorMindsAliveAndConnected(mind).Count >= _requiredTraitors;
}
}
}