19 lines
579 B
C#
19 lines
579 B
C#
using Content.Server.GameTicking.Rules;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Interfaces;
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namespace Content.Server.Objectives.Requirements
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{
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[DataDefinition]
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public sealed partial class MultipleTraitorsRequirement : IObjectiveRequirement
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{
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[DataField("traitors")]
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private int _requiredTraitors = 2;
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public bool CanBeAssigned(EntityUid mindId, MindComponent mind)
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{
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return EntitySystem.Get<TraitorRuleSystem>().GetOtherTraitorMindsAliveAndConnected(mind).Count >= _requiredTraitors;
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}
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}
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}
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