Files
tbd-station-14/Content.Server/Objectives/Conditions/TerrorCondition.cs
deltanedas 24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00

58 lines
1.6 KiB
C#

using Content.Server.Roles;
using Content.Shared.Mind;
using Content.Shared.Objectives.Interfaces;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions;
/// <summary>
/// Objective condition that requires the player to be a ninja and have called in a threat.
/// </summary>
[DataDefinition]
public sealed partial class TerrorCondition : IObjectiveCondition
{
private EntityUid? _mind;
public IObjectiveCondition GetAssigned(EntityUid uid, MindComponent mind)
{
return new TerrorCondition {_mind = uid};
}
public string Title => Loc.GetString("objective-condition-terror-title");
public string Description => Loc.GetString("objective-condition-terror-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResPath("Objects/Fun/Instruments/otherinstruments.rsi"), "red_phone");
public float Progress
{
get
{
var entMan = IoCManager.Resolve<EntityManager>();
if (!entMan.TryGetComponent<NinjaRoleComponent>(_mind, out var role))
return 0f;
return role.CalledInThreat ? 1f : 0f;
}
}
public float Difficulty => 2.75f;
public bool Equals(IObjectiveCondition? other)
{
return other is TerrorCondition cond && Equals(_mind, cond._mind);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
return obj is TerrorCondition cond && cond.Equals(this);
}
public override int GetHashCode()
{
return _mind?.GetHashCode() ?? 0;
}
}