Files
tbd-station-14/Content.Server/Objectives/Conditions/RandomTraitorAliveCondition.cs

86 lines
3.2 KiB
C#

using System.Linq;
using Content.Server.GameTicking.Rules;
using Content.Shared.Mind;
using Content.Shared.Objectives.Interfaces;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions
{
[DataDefinition]
public sealed partial class RandomTraitorAliveCondition : IObjectiveCondition
{
private EntityUid? _targetMind;
public IObjectiveCondition GetAssigned(EntityUid mindId, MindComponent mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var traitors = Enumerable.ToList<(EntityUid Id, MindComponent Mind)>(entityMgr.System<TraitorRuleSystem>().GetOtherTraitorMindsAliveAndConnected(mind));
if (traitors.Count == 0)
return new EscapeShuttleCondition(); //You were made a traitor by admins, and are the first/only.
return new RandomTraitorAliveCondition { _targetMind = IoCManager.Resolve<IRobustRandom>().Pick(traitors).Id };
}
public string Title
{
get
{
var targetName = string.Empty;
var ents = IoCManager.Resolve<IEntityManager>();
var jobs = ents.System<SharedJobSystem>();
var jobName = jobs.MindTryGetJobName(_targetMind);
if (_targetMind == null)
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));
if (ents.TryGetComponent(_targetMind, out MindComponent? mind) &&
mind.OwnedEntity is {Valid: true} owned)
{
targetName = ents.GetComponent<MetaDataComponent>(owned).EntityName;
}
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));
}
}
public string Description => Loc.GetString("objective-condition-other-traitor-alive-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Objects/Misc/bureaucracy.rsi"), "folder-white");
public float Progress
{
get
{
var entityManager = IoCManager.Resolve<EntityManager>();
var mindSystem = entityManager.System<SharedMindSystem>();
return !entityManager.TryGetComponent(_targetMind, out MindComponent? mind) ||
!mindSystem.IsCharacterDeadIc(mind)
? 1f
: 0f;
}
}
public float Difficulty => 1.75f;
public bool Equals(IObjectiveCondition? other)
{
return other is RandomTraitorAliveCondition kpc && Equals(_targetMind, kpc._targetMind);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
return obj is RandomTraitorAliveCondition alive && alive.Equals(this);
}
public override int GetHashCode()
{
return _targetMind?.GetHashCode() ?? 0;
}
}
}