Files
tbd-station-14/Content.Client/Botany/PotencyVisualsSystem.cs
2022-03-13 21:11:03 +11:00

22 lines
731 B
C#

using Content.Shared.Botany;
using Robust.Client.GameObjects;
namespace Content.Client.Botany;
public sealed class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PotencyVisualsComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (args.Component.TryGetData(ProduceVisuals.Potency, out float potency))
{
var scale = MathHelper.Lerp(component.MinimumScale, component.MaximumScale, potency / 100);
sprite.Scale = new Vector2(scale, scale);
}
}
}