using Content.Shared.Botany; using Robust.Client.GameObjects; namespace Content.Client.Botany; public sealed class PotencyVisualsSystem : VisualizerSystem { protected override void OnAppearanceChange(EntityUid uid, PotencyVisualsComponent component, ref AppearanceChangeEvent args) { base.OnAppearanceChange(uid, component, ref args); if (!TryComp(uid, out var sprite)) return; if (args.Component.TryGetData(ProduceVisuals.Potency, out float potency)) { var scale = MathHelper.Lerp(component.MinimumScale, component.MaximumScale, potency / 100); sprite.Scale = new Vector2(scale, scale); } } }