Files
tbd-station-14/Content.Server/Stunnable/Systems/StunOnCollideSystem.cs
Princess Cheeseballs e85bc1bb8c Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-21 19:22:11 +02:00

51 lines
1.8 KiB
C#

using Content.Server.Stunnable.Components;
using Content.Shared.Movement.Systems;
using JetBrains.Annotations;
using Content.Shared.Throwing;
using Robust.Shared.Physics.Events;
namespace Content.Server.Stunnable
{
[UsedImplicitly]
internal sealed class StunOnCollideSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly MovementModStatusSystem _movementMod = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<StunOnCollideComponent, ThrowDoHitEvent>(HandleThrow);
}
private void TryDoCollideStun(EntityUid uid, StunOnCollideComponent component, EntityUid target)
{
_stunSystem.TryUpdateStunDuration(target, component.StunAmount);
_stunSystem.TryKnockdown(target, component.KnockdownAmount, component.Refresh, component.AutoStand, force: true);
_movementMod.TryUpdateMovementSpeedModDuration(
target,
MovementModStatusSystem.TaserSlowdown,
component.SlowdownAmount,
component.WalkSpeedModifier,
component.SprintSpeedModifier
);
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId != component.FixtureID)
return;
TryDoCollideStun(uid, component, args.OtherEntity);
}
private void HandleThrow(EntityUid uid, StunOnCollideComponent component, ThrowDoHitEvent args)
{
TryDoCollideStun(uid, component, args.Target);
}
}
}