Files
tbd-station-14/Content.Server/Anomaly/Components/AnomalyVesselComponent.cs
Nemanja e7e7974a24 Experimental Anomaly Vessel (#22233)
* experimental anomaly vessel

* sprote changes
2023-12-08 12:50:41 -06:00

53 lines
1.7 KiB
C#

using Content.Shared.Anomaly;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Anomaly.Components;
/// <summary>
/// Anomaly Vessels can have an anomaly "stored" in them
/// by interacting on them with an anomaly scanner. Then,
/// they generate points for the selected server based on
/// the anomaly's stability and severity.
/// </summary>
[RegisterComponent, Access(typeof(SharedAnomalySystem))]
public sealed partial class AnomalyVesselComponent : Component
{
/// <summary>
/// The anomaly that the vessel is storing.
/// Can be null.
/// </summary>
[ViewVariables]
public EntityUid? Anomaly;
/// <summary>
/// A multiplier applied to the amount of points generated.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float PointMultiplier = 1;
/// <summary>
/// The maximum time between each beep
/// </summary>
[DataField("maxBeepInterval")]
public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(2f);
/// <summary>
/// The minimum time between each beep
/// </summary>
[DataField("minBeepInterval")]
public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.75f);
/// <summary>
/// When the next beep sound will play
/// </summary>
[DataField("nextBeep", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextBeep = TimeSpan.Zero;
/// <summary>
/// The sound that is played repeatedly when the anomaly is destabilizing/decaying
/// </summary>
[DataField("beepSound")]
public SoundSpecifier BeepSound = new SoundPathSpecifier("/Audio/Machines/vessel_warning.ogg");
}