53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using Content.Shared.Anomaly;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// Anomaly Vessels can have an anomaly "stored" in them
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/// by interacting on them with an anomaly scanner. Then,
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/// they generate points for the selected server based on
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/// the anomaly's stability and severity.
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/// </summary>
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed partial class AnomalyVesselComponent : Component
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{
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/// <summary>
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/// The anomaly that the vessel is storing.
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/// Can be null.
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/// </summary>
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[ViewVariables]
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public EntityUid? Anomaly;
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/// <summary>
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/// A multiplier applied to the amount of points generated.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float PointMultiplier = 1;
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/// <summary>
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/// The maximum time between each beep
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/// </summary>
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[DataField("maxBeepInterval")]
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public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(2f);
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/// <summary>
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/// The minimum time between each beep
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/// </summary>
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[DataField("minBeepInterval")]
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public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.75f);
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/// <summary>
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/// When the next beep sound will play
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/// </summary>
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[DataField("nextBeep", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextBeep = TimeSpan.Zero;
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/// <summary>
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/// The sound that is played repeatedly when the anomaly is destabilizing/decaying
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/// </summary>
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[DataField("beepSound")]
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public SoundSpecifier BeepSound = new SoundPathSpecifier("/Audio/Machines/vessel_warning.ogg");
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}
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