* Fix rotate verbs not being predicted * fixes --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
18 lines
539 B
C#
18 lines
539 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Rotatable;
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/// <summary>
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/// Allows an entity to be flipped (mirrored) by using a verb.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FlippableComponent : Component
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{
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/// <summary>
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/// Entity to replace this entity with when the current one is 'flipped'.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public EntProtoId MirrorEntity = default!;
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}
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