Files
tbd-station-14/Content.Shared/NukeOps/WarDeclaratorEvents.cs
Rainfey 4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00

47 lines
1007 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.NukeOps;
[Serializable, NetSerializable]
public enum WarDeclaratorUiKey
{
Key,
}
public enum WarConditionStatus : byte
{
WarReady,
YesWar,
NoWarUnknown,
NoWarTimeout,
NoWarSmallCrew,
NoWarShuttleDeparted
}
[Serializable, NetSerializable]
public sealed class WarDeclaratorBoundUserInterfaceState : BoundUserInterfaceState
{
public WarConditionStatus? Status;
public TimeSpan ShuttleDisabledTime;
public TimeSpan EndTime;
public WarDeclaratorBoundUserInterfaceState(WarConditionStatus? status, TimeSpan endTime, TimeSpan shuttleDisabledTime)
{
Status = status;
EndTime = endTime;
ShuttleDisabledTime = shuttleDisabledTime;
}
}
[Serializable, NetSerializable]
public sealed class WarDeclaratorActivateMessage : BoundUserInterfaceMessage
{
public string Message { get; }
public WarDeclaratorActivateMessage(string msg)
{
Message = msg;
}
}