Files
tbd-station-14/Content.Shared/Emoting/EmoteEvents.cs
Centronias 05436d3dcc Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588)
* Component for clothes to suppress scream noise

GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work.

Currently only stifles the scream _action_, not all emotes

because if a mime can silently emote, so can gagged you!

* fix comments

* swap to inventory relay

and make it more general such that specific emotes or emotes of a given category can be blocked

* power gloves shouldn't block snapping

* easy fixes

* blockable emote event

* pr comments, switch to using emote event mostly

* pr comments

add beforeEmoteEvent

add emote blocker name to popup

maybe some other stuff, I forget

* get rid of emoteevent's source because I don't need it anymore

* smol clean

* formatting, style, and one minor thing where having a muzzle in your pocket would gag you
2025-07-11 13:18:15 -04:00

28 lines
882 B
C#

using Content.Shared.Chat.Prototypes;
using Content.Shared.Inventory;
namespace Content.Shared.Emoting;
public sealed class EmoteAttemptEvent(EntityUid uid) : CancellableEntityEventArgs
{
public EntityUid Uid { get; } = uid;
}
/// <summary>
/// An event raised just before an emote is performed, providing systems with an opportunity to cancel the emote's performance.
/// </summary>
[ByRefEvent]
public sealed class BeforeEmoteEvent(EntityUid source, EmotePrototype emote)
: CancellableEntityEventArgs, IInventoryRelayEvent
{
public readonly EntityUid Source = source;
public readonly EmotePrototype Emote = emote;
/// <summary>
/// The equipment that is blocking emoting. Should only be non-null if the event was canceled.
/// </summary>
public EntityUid? Blocker = null;
public SlotFlags TargetSlots => SlotFlags.WITHOUT_POCKET;
}