Files
tbd-station-14/Content.IntegrationTests/Tests/EntityTest.cs
2023-10-16 16:54:10 +11:00

396 lines
16 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Humanoid.Components;
using Content.Shared.Coordinates;
using Content.Shared.Prototypes;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(EntityUid))]
public sealed class EntityTest
{
[Test]
public async Task SpawnAndDeleteAllEntitiesOnDifferentMaps()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var entityMan = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
var mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
// TODO: Fix this better in engine.
grid.SetTile(Vector2i.Zero, new Tile(1));
var coord = new EntityCoordinates(grid.Owner, 0, 0);
entityMan.SpawnEntity(protoId, coord);
}
});
await server.WaitRunTicks(15);
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
yield return (uid, meta);
}
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
[Test]
public async Task SpawnAndDeleteAllEntitiesInTheSameSpot()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var map = await pair.CreateTestMap();
var entityMan = server.ResolveDependency<IEntityManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
entityMan.SpawnEntity(protoId, map.GridCoords);
}
});
await server.WaitRunTicks(15);
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
yield return (uid, meta);
};
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
/// <summary>
/// Variant of <see cref="SpawnAndDeleteAllEntitiesOnDifferentMaps"/> that also launches a client and dirties
/// all components on every entity.
/// </summary>
[Test]
public async Task SpawnAndDirtyAllEntities()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var client = pair.Client;
var cfg = server.ResolveDependency<IConfigurationManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sEntMan = server.ResolveDependency<IEntityManager>();
Assert.That(cfg.GetCVar(CVars.NetPVS), Is.False);
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
await server.WaitPost(() =>
{
foreach (var protoId in protoIds)
{
var mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
var ent = sEntMan.SpawnEntity(protoId, new EntityCoordinates(grid.Owner, 0.5f, 0.5f));
foreach (var (_, component) in sEntMan.GetNetComponents(ent))
{
sEntMan.Dirty(component);
}
}
});
await pair.RunTicksSync(15);
// Make sure the client actually received the entities
// 500 is completely arbitrary. Note that the client & sever entity counts aren't expected to match.
Assert.That(client.ResolveDependency<IEntityManager>().EntityCount, Is.GreaterThan(500));
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
yield return (uid, meta);
}
var entityMetas = Query<MetaDataComponent>(sEntMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
sEntMan.DeleteEntity(uid);
}
Assert.That(sEntMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
/// <summary>
/// This test checks that spawning and deleting an entity doesn't somehow create other unrelated entities.
/// </summary>
/// <remarks>
/// Unless an entity is intentionally designed to spawn other entities (e.g., mob spawners), they should
/// generally not spawn unrelated / detached entities. Any entities that do get spawned should be parented to
/// the spawned entity (e.g., in a container). If an entity needs to spawn an entity somewhere in null-space,
/// it should delete that entity when it is no longer required. This test mainly exists to prevent "entity leak"
/// bugs, where spawning some entity starts spawning unrelated entities in null space.
/// </remarks>
[Test]
public async Task SpawnAndDeleteEntityCountTest()
{
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var client = pair.Client;
var excluded = new[]
{
"MapGrid",
"StationEvent",
"TimedDespawn",
// Spawner entities
"DragonRift",
"RandomHumanoidSpawner",
"RandomSpawner",
"ConditionalSpawner",
"GhostRoleMobSpawner",
"NukeOperativeSpawner",
"TimedSpawner",
};
Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False);
var protoIds = server.ProtoMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !excluded.Any(p.Components.ContainsKey))
.Select(p => p.ID)
.ToList();
MapCoordinates coords = default;
await server.WaitPost(() =>
{
var map = server.MapMan.CreateMap();
coords = new MapCoordinates(default, map);
});
await pair.RunTicksSync(3);
List<string> badPrototypes = new();
foreach (var protoId in protoIds)
{
// TODO fix ninja
// Currently ninja fails to equip their own loadout.
if (protoId == "MobHumanSpaceNinja")
continue;
var count = server.EntMan.EntityCount;
var clientCount = client.EntMan.EntityCount;
EntityUid uid = default;
await server.WaitPost(() => uid = server.EntMan.SpawnEntity(protoId, coords));
await pair.RunTicksSync(3);
// If the entity deleted itself, check that it didn't spawn other entities
if (!server.EntMan.EntityExists(uid))
{
if (server.EntMan.EntityCount != count || client.EntMan.EntityCount != clientCount)
badPrototypes.Add(protoId);
continue;
}
// Check that the number of entities has increased.
if (server.EntMan.EntityCount <= count || client.EntMan.EntityCount <= clientCount)
{
badPrototypes.Add(protoId);
continue;
}
await server.WaitPost(() => server.EntMan.DeleteEntity(uid));
await pair.RunTicksSync(3);
// Check that the number of entities has gone back to the original value.
if (server.EntMan.EntityCount != count || client.EntMan.EntityCount != clientCount)
badPrototypes.Add(protoId);
}
Assert.That(badPrototypes, Is.Empty);
await pair.CleanReturnAsync();
}
[Test]
public async Task AllComponentsOneToOneDeleteTest()
{
var skipComponents = new[]
{
"DebugExceptionOnAdd", // Debug components that explicitly throw exceptions
"DebugExceptionExposeData",
"DebugExceptionInitialize",
"DebugExceptionStartup",
"GridFillComponent",
"Map", // We aren't testing a map entity in this test
"MapGrid",
"Broadphase",
"StationData", // errors when removed mid-round
"Actor", // We aren't testing actor components, those need their player session set.
"BlobFloorPlanBuilder", // Implodes if unconfigured.
"DebrisFeaturePlacerController", // Above.
"LoadedChunk", // Worldgen chunk loading malding.
"BiomeSelection", // Whaddya know, requires config.
};
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
var logmill = server.ResolveDependency<ILogManager>().GetSawmill("EntityTest");
MapGridComponent grid = default;
await server.WaitPost(() =>
{
// Create a one tile grid to stave off the grid 0 monsters
var mapId = mapManager.CreateMap();
mapManager.AddUninitializedMap(mapId);
grid = mapManager.CreateGrid(mapId);
var tileDefinition = tileDefinitionManager["Plating"];
var tile = new Tile(tileDefinition.TileId);
var coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
mapManager.DoMapInitialize(mapId);
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
var testLocation = grid.ToCoordinates();
foreach (var type in componentFactory.AllRegisteredTypes)
{
var component = (Component) componentFactory.GetComponent(type);
var name = componentFactory.GetComponentName(type);
// If this component is ignored
if (skipComponents.Contains(name))
{
continue;
}
var entity = entityManager.SpawnEntity(null, testLocation);
Assert.That(entityManager.GetComponent<MetaDataComponent>(entity).EntityInitialized);
// The component may already exist if it is a mandatory component
// such as MetaData or Transform
if (entityManager.HasComponent(entity, type))
{
entityManager.DeleteEntity(entity);
continue;
}
component.Owner = entity;
logmill.Debug($"Adding component: {name}");
Assert.DoesNotThrow(() =>
{
entityManager.AddComponent(entity, component);
}, "Component '{0}' threw an exception.",
name);
entityManager.DeleteEntity(entity);
}
});
});
await pair.CleanReturnAsync();
}
}
}