* system naming conventions * remove obsolete warnings * use EntityQueries * tube comp clean up * damage on turns * remove OnRelayMovement because it didn't work * reduce volume * reduce damage to 1.0
269 lines
10 KiB
C#
269 lines
10 KiB
C#
using System.Linq;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disposal.Tube;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Unit.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.Item;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server.Disposal.Unit.EntitySystems
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{
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public sealed class DisposableSystem : EntitySystem
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{
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[Dependency] private readonly DisposalUnitSystem _disposalUnit = default!;
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[Dependency] private readonly DisposalTubeSystem _disposalTube = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly MapSystem _map = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalHolderComponent, ComponentStartup>(OnComponentStartup);
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}
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private void OnComponentStartup(EntityUid uid, DisposalHolderComponent holder, ComponentStartup args)
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{
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holder.Container = _container.EnsureContainer<Container>(uid, nameof(DisposalHolderComponent));
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}
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public bool TryInsert(EntityUid uid, EntityUid toInsert, DisposalHolderComponent? holder = null)
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{
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if (!Resolve(uid, ref holder))
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return false;
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if (!CanInsert(uid, toInsert, holder))
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return false;
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if (!holder.Container.Insert(toInsert, EntityManager))
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return false;
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if (TryComp<PhysicsComponent>(toInsert, out var physBody))
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_physics.SetCanCollide(toInsert, false, body: physBody);
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return true;
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}
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private bool CanInsert(EntityUid uid, EntityUid toInsert, DisposalHolderComponent? holder = null)
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{
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if (!Resolve(uid, ref holder))
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return false;
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if (!_container.CanInsert(toInsert, holder.Container))
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{
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return false;
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}
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return HasComp<ItemComponent>(toInsert) ||
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HasComp<BodyComponent>(toInsert);
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}
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public void ExitDisposals(EntityUid uid, DisposalHolderComponent? holder = null, TransformComponent? holderTransform = null)
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{
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if (Terminating(uid))
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return;
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if (!Resolve(uid, ref holder, ref holderTransform))
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return;
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if (holder.IsExitingDisposals)
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{
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Log.Error("Tried exiting disposals twice. This should never happen.");
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return;
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}
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holder.IsExitingDisposals = true;
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// Check for a disposal unit to throw them into and then eject them from it.
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// *This ejection also makes the target not collide with the unit.*
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// *This is on purpose.*
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EntityUid? disposalId = null;
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DisposalUnitComponent? duc = null;
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var gridUid = holderTransform.GridUid;
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if (TryComp<MapGridComponent>(gridUid, out var grid))
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{
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var ducQuery = GetEntityQuery<DisposalUnitComponent>();
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foreach (var contentUid in _map.GetLocal(gridUid.Value, grid, holderTransform.Coordinates))
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{
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if (ducQuery.TryGetComponent(contentUid, out duc))
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{
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disposalId = contentUid;
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break;
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}
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}
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}
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var physQuery = GetEntityQuery<PhysicsComponent>();
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var metaQuery = GetEntityQuery<MetaDataComponent>();
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var transformQuery = GetEntityQuery<TransformComponent>();
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foreach (var entity in holder.Container.ContainedEntities.ToArray())
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{
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RemComp<BeingDisposedComponent>(entity);
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var meta = metaQuery.GetComponent(entity);
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holder.Container.Remove(entity, EntityManager, meta: meta, reparent: false, force: true);
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var xform = transformQuery.GetComponent(entity);
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if (xform.ParentUid != uid)
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continue;
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if (duc != null)
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duc.Container.Insert(entity, EntityManager, xform, meta: meta);
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else
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_transform.AttachToGridOrMap(entity, xform);
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if (physQuery.TryGetComponent(entity, out var physics))
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{
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_physics.WakeBody(entity, body: physics);
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}
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}
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if (disposalId != null && duc != null)
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{
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_disposalUnit.TryEjectContents(disposalId.Value, duc);
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}
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if (_atmosphere.GetContainingMixture(uid, false, true) is { } environment)
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{
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_atmosphere.Merge(environment, holder.Air);
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holder.Air.Clear();
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}
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EntityManager.DeleteEntity(uid);
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}
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// Note: This function will cause an ExitDisposals on any failure that does not make an ExitDisposals impossible.
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public bool EnterTube(EntityUid holderUid, EntityUid toUid, DisposalHolderComponent? holder = null, TransformComponent? holderTransform = null, DisposalTubeComponent? to = null, TransformComponent? toTransform = null)
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{
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if (!Resolve(holderUid, ref holder, ref holderTransform))
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return false;
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if (holder.IsExitingDisposals)
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{
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Log.Error("Tried entering tube after exiting disposals. This should never happen.");
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return false;
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}
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if (!Resolve(toUid, ref to, ref toTransform))
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{
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ExitDisposals(holderUid, holder, holderTransform);
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return false;
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}
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foreach (var ent in holder.Container.ContainedEntities)
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{
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var comp = EnsureComp<BeingDisposedComponent>(ent);
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comp.Holder = holderUid;
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}
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// Insert into next tube
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if (!to.Contents.Insert(holderUid))
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{
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ExitDisposals(holderUid, holder, holderTransform);
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return false;
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}
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if (holder.CurrentTube != null)
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{
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holder.PreviousTube = holder.CurrentTube;
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holder.PreviousDirection = holder.CurrentDirection;
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}
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holder.CurrentTube = toUid;
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var ev = new GetDisposalsNextDirectionEvent(holder);
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RaiseLocalEvent(toUid, ref ev);
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holder.CurrentDirection = ev.Next;
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holder.StartingTime = 0.1f;
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holder.TimeLeft = 0.1f;
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// Logger.InfoS("c.s.disposal.holder", $"Disposals dir {holder.CurrentDirection}");
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// Invalid direction = exit now!
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if (holder.CurrentDirection == Direction.Invalid)
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{
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ExitDisposals(holderUid, holder, holderTransform);
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return false;
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}
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// damage entities on turns and play sound
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if (holder.CurrentDirection != holder.PreviousDirection)
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{
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foreach (var ent in holder.Container.ContainedEntities)
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{
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_damageable.TryChangeDamage(ent, to.DamageOnTurn);
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}
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_audio.PlayPvs(to.ClangSound, toUid, AudioParams.Default.WithVolume(-5f));
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}
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return true;
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<DisposalHolderComponent>();
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while (query.MoveNext(out var uid, out var holder))
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{
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UpdateComp(uid, holder, frameTime);
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}
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}
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private void UpdateComp(EntityUid uid, DisposalHolderComponent holder, float frameTime)
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{
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while (frameTime > 0)
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{
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var time = frameTime;
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if (time > holder.TimeLeft)
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{
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time = holder.TimeLeft;
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}
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holder.TimeLeft -= time;
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frameTime -= time;
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if (!EntityManager.EntityExists(holder.CurrentTube))
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{
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ExitDisposals(uid, holder);
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break;
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}
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var currentTube = holder.CurrentTube!.Value;
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if (holder.TimeLeft > 0)
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{
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var progress = 1 - holder.TimeLeft / holder.StartingTime;
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var origin = Transform(currentTube).Coordinates;
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var destination = holder.CurrentDirection.ToVec();
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var newPosition = destination * progress;
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// This is some supreme shit code.
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_transform.SetCoordinates(uid, origin.Offset(newPosition).WithEntityId(currentTube));
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continue;
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}
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// Past this point, we are performing inter-tube transfer!
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// Remove current tube content
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Comp<DisposalTubeComponent>(currentTube).Contents.Remove(uid, reparent: false, force: true);
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// Find next tube
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var nextTube = _disposalTube.NextTubeFor(currentTube, holder.CurrentDirection);
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if (!EntityManager.EntityExists(nextTube))
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{
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ExitDisposals(uid, holder);
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break;
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}
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// Perform remainder of entry process
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if (!EnterTube(uid, nextTube!.Value, holder))
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{
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break;
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}
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}
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}
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}
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}
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