Files
tbd-station-14/Content.Server/Remotes/DoorRemoteSystem.cs
Plykiya e627a0d24b Door Remote now shows Mode in UI (#26162)
* Prep for DoorRemote Status

* Door Remote Mode Messages

* plural opens and closes

* never trust webedits

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-21 20:19:52 -04:00

94 lines
4.8 KiB
C#

using Content.Server.Administration.Logs;
using Content.Shared.Interaction;
using Content.Shared.Doors.Components;
using Content.Shared.Access.Components;
using Content.Server.Doors.Systems;
using Content.Server.Power.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Remotes.EntitySystems;
using Content.Shared.Remotes.Components;
namespace Content.Shared.Remotes
{
public sealed class DoorRemoteSystem : SharedDoorRemoteSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AirlockSystem _airlock = default!;
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
}
private void OnBeforeInteract(Entity<DoorRemoteComponent> entity, ref BeforeRangedInteractEvent args)
{
bool isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
if (args.Handled
|| args.Target == null
|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
// Only able to control doors if they are within your vision and within your max range.
// Not affected by mobs or machines anymore.
|| !_examine.InRangeUnOccluded(args.User, args.Target.Value, SharedInteractionSystem.MaxRaycastRange, null))
{
return;
}
args.Handled = true;
if (!this.IsPowered(args.Target.Value, EntityManager))
{
Popup.PopupEntity(Loc.GetString("door-remote-no-power"), args.User, args.User);
return;
}
// Holding the door remote grants you access to the relevant doors IN ADDITION to what ever access you had.
// This access is enforced in _doorSystem.HasAccess when it calls _accessReaderSystem.IsAllowed
if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent)
&& !_doorSystem.HasAccess(args.Target.Value, args.User, doorComp, accessComponent))
{
_doorSystem.Deny(args.Target.Value, doorComp, args.User);
Popup.PopupEntity(Loc.GetString("door-remote-denied"), args.User, args.User);
return;
}
switch (entity.Comp.Mode)
{
case OperatingMode.OpenClose:
// Note we provide args.User here to TryToggleDoor as the "user"
// This means that the door will look at all access items carryed by the player for access, including
// this remote, but also including anything else they are carrying such as a PDA or ID card.
if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, args.User))
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}");
break;
case OperatingMode.ToggleBolts:
if (TryComp<DoorBoltComponent>(args.Target, out var boltsComp))
{
if (!boltsComp.BoltWireCut)
{
_doorSystem.SetBoltsDown((args.Target.Value, boltsComp), !boltsComp.BoltsDown, args.User);
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(boltsComp.BoltsDown ? "" : "un")}bolt it");
}
}
break;
case OperatingMode.ToggleEmergencyAccess:
if (airlockComp != null)
{
_airlock.ToggleEmergencyAccess(args.Target.Value, airlockComp);
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
}
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {entity.Comp.Mode}");
}
}
}
}