* Prep for DoorRemote Status * Door Remote Mode Messages * plural opens and closes * never trust webedits --------- Co-authored-by: Plykiya <plykiya@protonmail.com>
94 lines
4.8 KiB
C#
94 lines
4.8 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Shared.Interaction;
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using Content.Shared.Doors.Components;
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using Content.Shared.Access.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Remotes.EntitySystems;
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using Content.Shared.Remotes.Components;
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namespace Content.Shared.Remotes
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{
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public sealed class DoorRemoteSystem : SharedDoorRemoteSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AirlockSystem _airlock = default!;
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
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}
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private void OnBeforeInteract(Entity<DoorRemoteComponent> entity, ref BeforeRangedInteractEvent args)
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{
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bool isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
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if (args.Handled
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|| args.Target == null
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|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
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// Only able to control doors if they are within your vision and within your max range.
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// Not affected by mobs or machines anymore.
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|| !_examine.InRangeUnOccluded(args.User, args.Target.Value, SharedInteractionSystem.MaxRaycastRange, null))
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{
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return;
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}
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args.Handled = true;
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if (!this.IsPowered(args.Target.Value, EntityManager))
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{
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Popup.PopupEntity(Loc.GetString("door-remote-no-power"), args.User, args.User);
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return;
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}
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// Holding the door remote grants you access to the relevant doors IN ADDITION to what ever access you had.
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// This access is enforced in _doorSystem.HasAccess when it calls _accessReaderSystem.IsAllowed
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if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent)
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&& !_doorSystem.HasAccess(args.Target.Value, args.User, doorComp, accessComponent))
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{
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_doorSystem.Deny(args.Target.Value, doorComp, args.User);
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Popup.PopupEntity(Loc.GetString("door-remote-denied"), args.User, args.User);
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return;
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}
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switch (entity.Comp.Mode)
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{
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case OperatingMode.OpenClose:
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// Note we provide args.User here to TryToggleDoor as the "user"
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// This means that the door will look at all access items carryed by the player for access, including
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// this remote, but also including anything else they are carrying such as a PDA or ID card.
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if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, args.User))
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}");
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break;
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case OperatingMode.ToggleBolts:
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if (TryComp<DoorBoltComponent>(args.Target, out var boltsComp))
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{
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if (!boltsComp.BoltWireCut)
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{
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_doorSystem.SetBoltsDown((args.Target.Value, boltsComp), !boltsComp.BoltsDown, args.User);
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(boltsComp.BoltsDown ? "" : "un")}bolt it");
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}
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}
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break;
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case OperatingMode.ToggleEmergencyAccess:
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if (airlockComp != null)
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{
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_airlock.ToggleEmergencyAccess(args.Target.Value, airlockComp);
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
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}
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break;
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default:
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {entity.Comp.Mode}");
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}
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}
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}
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}
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