using Content.Server.Administration.Logs; using Content.Shared.Interaction; using Content.Shared.Doors.Components; using Content.Shared.Access.Components; using Content.Server.Doors.Systems; using Content.Server.Power.EntitySystems; using Content.Shared.Database; using Content.Shared.Examine; using Content.Shared.Remotes.EntitySystems; using Content.Shared.Remotes.Components; namespace Content.Shared.Remotes { public sealed class DoorRemoteSystem : SharedDoorRemoteSystem { [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly AirlockSystem _airlock = default!; [Dependency] private readonly DoorSystem _doorSystem = default!; [Dependency] private readonly ExamineSystemShared _examine = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforeInteract); } private void OnBeforeInteract(Entity entity, ref BeforeRangedInteractEvent args) { bool isAirlock = TryComp(args.Target, out var airlockComp); if (args.Handled || args.Target == null || !TryComp(args.Target, out var doorComp) // If it isn't a door we don't use it // Only able to control doors if they are within your vision and within your max range. // Not affected by mobs or machines anymore. || !_examine.InRangeUnOccluded(args.User, args.Target.Value, SharedInteractionSystem.MaxRaycastRange, null)) { return; } args.Handled = true; if (!this.IsPowered(args.Target.Value, EntityManager)) { Popup.PopupEntity(Loc.GetString("door-remote-no-power"), args.User, args.User); return; } // Holding the door remote grants you access to the relevant doors IN ADDITION to what ever access you had. // This access is enforced in _doorSystem.HasAccess when it calls _accessReaderSystem.IsAllowed if (TryComp(args.Target, out var accessComponent) && !_doorSystem.HasAccess(args.Target.Value, args.User, doorComp, accessComponent)) { _doorSystem.Deny(args.Target.Value, doorComp, args.User); Popup.PopupEntity(Loc.GetString("door-remote-denied"), args.User, args.User); return; } switch (entity.Comp.Mode) { case OperatingMode.OpenClose: // Note we provide args.User here to TryToggleDoor as the "user" // This means that the door will look at all access items carryed by the player for access, including // this remote, but also including anything else they are carrying such as a PDA or ID card. if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, args.User)) _adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}"); break; case OperatingMode.ToggleBolts: if (TryComp(args.Target, out var boltsComp)) { if (!boltsComp.BoltWireCut) { _doorSystem.SetBoltsDown((args.Target.Value, boltsComp), !boltsComp.BoltsDown, args.User); _adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(boltsComp.BoltsDown ? "" : "un")}bolt it"); } } break; case OperatingMode.ToggleEmergencyAccess: if (airlockComp != null) { _airlock.ToggleEmergencyAccess(args.Target.Value, airlockComp); _adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}"); } break; default: throw new InvalidOperationException( $"{nameof(DoorRemoteComponent)} had invalid mode {entity.Comp.Mode}"); } } } }