* soap reagent and soapy water * make soapy water recognizable * Fix tile cleaning bug CleanDecalsReaction was able to take more than the reactVolume it was given. * make soapy water an evaporating reagent * Tile reactions when mopping * Fix indescribably soap flavor * Adjust soap flavours Soap and soapy water now taste clean and syndie soap tastes like punishment. * Better soap numbers & DeleteOnSolutionEmpty * Changed TrashOnEmpty to TrashOnSolutionEmpty * Last TrashOnSolutionEmpty change * Fix merged code not compiling * Requested changes.
39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using Content.Server.Chemistry.Components.DeleteOnSolutionEmptyComponent;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems.DeleteOnSolutionEmptySystem
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{
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public sealed class DeleteOnSolutionEmptySystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeleteOnSolutionEmptyComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<DeleteOnSolutionEmptyComponent, SolutionChangedEvent>(OnSolutionChange);
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}
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public void OnStartup(EntityUid uid, DeleteOnSolutionEmptyComponent component, ComponentStartup args)
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{
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CheckSolutions(uid, component);
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}
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public void OnSolutionChange(EntityUid uid, DeleteOnSolutionEmptyComponent component, SolutionChangedEvent args)
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{
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CheckSolutions(uid, component);
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}
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public void CheckSolutions(EntityUid uid, DeleteOnSolutionEmptyComponent component)
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{
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if (!EntityManager.HasComponent<SolutionContainerManagerComponent>(uid))
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return;
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if (_solutionContainerSystem.TryGetSolution(uid, component.Solution, out var solution))
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if (solution.Volume <= 0)
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EntityManager.QueueDeleteEntity(uid);
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}
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}
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}
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