Files
tbd-station-14/Content.Client/Input/ContentContexts.cs
Morb 16b3e2233a Emotes Menu (#26702)
* Basic emote radial menu

* Move out from corvax

* Move to UI controller & add to top menu bar and key bind

* Make emote play

* Add name localization for emotes

* Localize chat messages

* Fix emote menu

* Add categories localization

* Fixes

* Fix

* Add emotes entity blacklist

* Fix entity whitelist required all logic

* Remove unused wagging emote

* Revert sprite

* Set default texture for emote icon

* Update Resources/keybinds.yml

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Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:23 -07:00

126 lines
6.8 KiB
C#

using Content.Shared.Input;
using Robust.Shared.Input;
namespace Content.Client.Input
{
/// <summary>
/// Contains a helper function for setting up all content
/// contexts, and modifying existing engine ones.
/// </summary>
public static class ContentContexts
{
public static void SetupContexts(IInputContextContainer contexts)
{
var common = contexts.GetContext("common");
common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.FocusLocalChat);
common.AddFunction(ContentKeyFunctions.FocusEmote);
common.AddFunction(ContentKeyFunctions.FocusWhisperChat);
common.AddFunction(ContentKeyFunctions.FocusRadio);
common.AddFunction(ContentKeyFunctions.FocusLOOC);
common.AddFunction(ContentKeyFunctions.FocusOOC);
common.AddFunction(ContentKeyFunctions.FocusAdminChat);
common.AddFunction(ContentKeyFunctions.FocusConsoleChat);
common.AddFunction(ContentKeyFunctions.FocusDeadChat);
common.AddFunction(ContentKeyFunctions.CycleChatChannelForward);
common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward);
common.AddFunction(ContentKeyFunctions.EscapeContext);
common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenAHelp);
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
common.AddFunction(ContentKeyFunctions.ToggleFullscreen);
common.AddFunction(ContentKeyFunctions.MoveStoredItem);
common.AddFunction(ContentKeyFunctions.RotateStoredItem);
common.AddFunction(ContentKeyFunctions.SaveItemLocation);
common.AddFunction(ContentKeyFunctions.Point);
common.AddFunction(ContentKeyFunctions.ZoomOut);
common.AddFunction(ContentKeyFunctions.ZoomIn);
common.AddFunction(ContentKeyFunctions.ResetZoom);
common.AddFunction(ContentKeyFunctions.InspectEntity);
common.AddFunction(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
// Not in engine, because engine cannot check for sanbox/admin status before starting placement.
common.AddFunction(ContentKeyFunctions.EditorCopyObject);
// Not in engine because the engine doesn't understand what a flipped object is
common.AddFunction(ContentKeyFunctions.EditorFlipObject);
// Not in engine so that the RCD can rotate objects
common.AddFunction(EngineKeyFunctions.EditorRotateObject);
var human = contexts.GetContext("human");
human.AddFunction(EngineKeyFunctions.MoveUp);
human.AddFunction(EngineKeyFunctions.MoveDown);
human.AddFunction(EngineKeyFunctions.MoveLeft);
human.AddFunction(EngineKeyFunctions.MoveRight);
human.AddFunction(EngineKeyFunctions.Walk);
human.AddFunction(ContentKeyFunctions.SwapHands);
human.AddFunction(ContentKeyFunctions.Drop);
human.AddFunction(ContentKeyFunctions.UseItemInHand);
human.AddFunction(ContentKeyFunctions.AltUseItemInHand);
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
human.AddFunction(ContentKeyFunctions.OpenEmotesMenu);
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.TryPullObject);
human.AddFunction(ContentKeyFunctions.MovePulledObject);
human.AddFunction(ContentKeyFunctions.ReleasePulledObject);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
human.AddFunction(ContentKeyFunctions.OpenBackpack);
human.AddFunction(ContentKeyFunctions.OpenBelt);
human.AddFunction(ContentKeyFunctions.MouseMiddle);
human.AddFunction(ContentKeyFunctions.ArcadeUp);
human.AddFunction(ContentKeyFunctions.ArcadeDown);
human.AddFunction(ContentKeyFunctions.ArcadeLeft);
human.AddFunction(ContentKeyFunctions.ArcadeRight);
human.AddFunction(ContentKeyFunctions.Arcade1);
human.AddFunction(ContentKeyFunctions.Arcade2);
human.AddFunction(ContentKeyFunctions.Arcade3);
// actions should be common (for ghosts, mobs, etc)
common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
{
common.AddFunction(boundKey);
}
var aghost = contexts.New("aghost", "common");
aghost.AddFunction(EngineKeyFunctions.MoveUp);
aghost.AddFunction(EngineKeyFunctions.MoveDown);
aghost.AddFunction(EngineKeyFunctions.MoveLeft);
aghost.AddFunction(EngineKeyFunctions.MoveRight);
aghost.AddFunction(EngineKeyFunctions.Walk);
aghost.AddFunction(ContentKeyFunctions.SwapHands);
aghost.AddFunction(ContentKeyFunctions.Drop);
aghost.AddFunction(ContentKeyFunctions.UseItemInHand);
aghost.AddFunction(ContentKeyFunctions.AltUseItemInHand);
aghost.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
aghost.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
aghost.AddFunction(ContentKeyFunctions.TryPullObject);
aghost.AddFunction(ContentKeyFunctions.MovePulledObject);
aghost.AddFunction(ContentKeyFunctions.ReleasePulledObject);
var ghost = contexts.New("ghost", "human");
ghost.AddFunction(EngineKeyFunctions.MoveUp);
ghost.AddFunction(EngineKeyFunctions.MoveDown);
ghost.AddFunction(EngineKeyFunctions.MoveLeft);
ghost.AddFunction(EngineKeyFunctions.MoveRight);
ghost.AddFunction(EngineKeyFunctions.Walk);
common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
common.AddFunction(ContentKeyFunctions.OpenGuidebook);
}
}
}