22 lines
607 B
C#
22 lines
607 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Light.Components;
|
|
|
|
/// <summary>
|
|
/// Animates a point light's rotation while enabled.
|
|
/// All animation is done in the client system.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
|
|
[Access(typeof(SharedRotatingLightSystem))]
|
|
public sealed partial class RotatingLightComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Speed to rotate at, in degrees per second
|
|
/// </summary>
|
|
[DataField("speed")]
|
|
public float Speed = 90f;
|
|
|
|
[ViewVariables, AutoNetworkedField]
|
|
public bool Enabled = true;
|
|
}
|