* alert cleanup and API * I expect update loops to be at the top. * Address review * Address review x 2 * Merg my PR * Fix * Update Content.Shared/Alert/AlertsSystem.cs webedit Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com> * FIX THAT TEST FAIL!!!! * Me when I forget to actually give you alerts * Hammedborgar --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
20 lines
644 B
C#
20 lines
644 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Alert;
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/// <summary>
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/// Copy of the entity's alerts that are flagged for autoRemove, so that not all of the alerts need to be checked constantly
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AlertAutoRemoveComponent : Component
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{
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/// <summary>
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/// List of alerts that have to be checked on every tick for automatic removal at a specific time
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/// </summary>
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[AutoNetworkedField]
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[DataField]
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public HashSet<AlertKey> AlertKeys = new();
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public override bool SendOnlyToOwner => true;
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}
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