Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/FlashComponent.cs
20kdc e53ae365a3 Get rid of the OverlayEffectsComponent stuff (#3010)
* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality

* Flashes and Flashbangs use the same code now (the Flashable path because it's better)
2021-01-24 19:17:45 +11:00

175 lines
5.4 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Network.NetMessages;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class FlashComponent : MeleeWeaponComponent, IUse, IExamine
{
public override string Name => "Flash";
[ViewVariables(VVAccess.ReadWrite)] private int _flashDuration = 5000;
[ViewVariables(VVAccess.ReadWrite)] private int _uses = 5;
[ViewVariables(VVAccess.ReadWrite)] private float _range = 3f;
[ViewVariables(VVAccess.ReadWrite)] private int _aoeFlashDuration = 5000 / 3;
[ViewVariables(VVAccess.ReadWrite)] private float _slowTo = 0.75f;
private bool _flashing;
private int Uses
{
get => _uses;
set
{
_uses = value;
Dirty();
}
}
private bool HasUses => _uses > 0;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _flashDuration, "duration", 5000);
serializer.DataField(ref _uses, "uses", 5);
serializer.DataField(ref _range, "range", 7f);
serializer.DataField(ref _aoeFlashDuration, "aoeFlashDuration", _flashDuration / 3);
serializer.DataField(ref _slowTo, "slowTo", 0.75f);
}
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
{
if (entities.Count == 0)
{
return false;
}
if (!Use(eventArgs.User))
{
return false;
}
foreach (var entity in entities)
{
Flash(entity, eventArgs.User);
}
return true;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!Use(eventArgs.User))
{
return false;
}
foreach (var entity in Owner.EntityManager.GetEntitiesInRange(Owner.Transform.Coordinates, _range))
{
Flash(entity, eventArgs.User, _aoeFlashDuration);
}
return true;
}
private bool Use(IEntity user)
{
if (HasUses)
{
var sprite = Owner.GetComponent<SpriteComponent>();
if (--Uses == 0)
{
sprite.LayerSetState(0, "burnt");
Owner.PopupMessage(user, Loc.GetString("The flash burns out!"));
}
else if (!_flashing)
{
int animLayer = sprite.AddLayerWithState("flashing");
_flashing = true;
Owner.SpawnTimer(400, () =>
{
sprite.RemoveLayer(animLayer);
_flashing = false;
});
}
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/flash.ogg", Owner.Transform.Coordinates,
AudioParams.Default);
return true;
}
return false;
}
private void Flash(IEntity entity, IEntity user)
{
Flash(entity, user, _flashDuration);
}
// TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash)
// TODO: Merge with the code in FlashableComponent
private void Flash(IEntity entity, IEntity user, int flashDuration)
{
if (entity.TryGetComponent(out FlashableComponent flashable))
{
flashable.Flash(flashDuration / 1000d);
}
if (entity.TryGetComponent(out StunnableComponent stunnableComponent))
{
stunnableComponent.Slowdown(flashDuration / 1000f, _slowTo, _slowTo);
}
if (entity != user)
{
user.PopupMessage(entity, Loc.GetString("{0:TheName} blinds you with {1:theName}", user, Owner));
}
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!HasUses)
{
message.AddText("It's burnt out.");
return;
}
if (inDetailsRange)
{
message.AddMarkup(
Loc.GetString(
"The flash has [color=green]{0}[/color] {1} remaining.",
Uses,
Loc.GetPluralString("use", "uses", Uses)
)
);
}
}
}
}