* Traitor Deathmatch: Add the preset [Rebase onto factors line] * Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL] * Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL] * Traitor Deathmatch: Map in redemption machines [ROFL] * Traitor Deathmatch: Make the rounds end properly [ROFL] * Traitor Deathmatch: PDA redemption works [ROFL] * Traitor Deathmatch: New redemption machine sprite ( @Tomeno ) * Traitor Deathmatch: Get rid of redundant using * Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names * Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
124 lines
5.3 KiB
C#
124 lines
5.3 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.PDA;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Mobs;
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using Content.Server.Mobs.Roles;
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using Content.Server.Mobs.Roles.Suspicion;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.TraitorDeathMatch
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{
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[RegisterComponent]
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public class TraitorDeathMatchRedemptionComponent : Component, IInteractUsing
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{
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/// <inheritdoc />
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public override string Name => "TraitorDeathMatchRedemption";
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent<InventoryComponent>(out var userInv))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"USER PDA OUT OF RANGE (0039)\""));
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return false;
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}
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if (!eventArgs.User.TryGetComponent<MindComponent>(out var userMindComponent))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"AUTHENTICATION FAILED (0045)\""));
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return false;
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}
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var userMind = userMindComponent.Mind;
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if (userMind == null)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"AUTHENTICATION FAILED (0052)\""));
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return false;
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}
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if (!eventArgs.Using.TryGetComponent<PDAComponent>(out var victimPDA))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"GIVEN PDA IS NOT A PDA (0058)\""));
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return false;
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}
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if (!eventArgs.Using.TryGetComponent<TraitorDeathMatchReliableOwnerTagComponent>(out var victimPDAOwner))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"GIVEN PDA HAS NO OWNER (0064)\""));
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return false;
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}
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if (victimPDAOwner.UserId == userMind.UserId)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"GIVEN PDA OWNED BY USER (0070)\""));
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return false;
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}
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var userPDAEntity = userInv.GetSlotItem(EquipmentSlotDefines.Slots.IDCARD)?.Owner;
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PDAComponent? userPDA = null;
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if (userPDAEntity != null)
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if (userPDAEntity.TryGetComponent<PDAComponent>(out var userPDAComponent))
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userPDA = userPDAComponent;
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if (userPDA == null)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"NO USER PDA IN IDCARD POCKET (0083)\""));
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return false;
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}
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// We have finally determined both PDA components. FINALLY.
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var userAccount = userPDA.SyndicateUplinkAccount;
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var victimAccount = victimPDA.SyndicateUplinkAccount;
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if (userAccount == null)
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{
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// This shouldn't even BE POSSIBLE in the actual mode this is meant for.
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// Advanced Syndicate anti-tampering technology.
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// Owner.PopupMessage(eventArgs.User, Loc.GetString("Tampering detected."));
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// if (eventArgs.User.TryGetComponent<DamagableComponent>(out var userDamagable))
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// userDamagable.ChangeDamage(DamageType.Shock, 9001, true, null);
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// ...So apparently, "it probably shouldn't kill people for a mistake".
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// :(
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// Give boring error message instead.
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"USER PDA HAS NO UPLINK ACCOUNT (0102)\""));
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return false;
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}
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if (victimAccount == null)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine buzzes, and displays: \"GIVEN PDA HAS NO UPLINK ACCOUNT (0108)\""));
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return false;
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}
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// 4 is the per-PDA bonus amount.
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var transferAmount = victimAccount.Balance + 4;
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victimAccount.ModifyAccountBalance(0);
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userAccount.ModifyAccountBalance(userAccount.Balance + transferAmount);
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victimPDA.Owner.Delete();
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The machine plays a happy little tune, and displays: \"SUCCESS: {0} TC TRANSFERRED\"", transferAmount));
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return true;
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}
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}
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}
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