Files
tbd-station-14/Content.Server/GameObjects/Components/CrayonComponent.cs
DmitriyRubetskoy 9c26e0c5ba Async Interface IAfterInteract() (#2735)
* Async Interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Changed the glassbeaker

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Interaction system fix

* Removed I from the interface

* Changed all implementations of the interface I could find

* all public void implementation fixed

* All built, no errors should remain

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Portal/TeleporterComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Commit based off Sloth's commentary

* Removed the Rag file from the PR

* Reverted sloth's commentary changes on the publcity of the function

* Injector component properly implemented interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Fluids/SprayComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-12-17 18:45:04 +11:00

150 lines
5.4 KiB
C#

#nullable enable
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Linq;
using System.Threading.Tasks;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class CrayonComponent : SharedCrayonComponent, IAfterInteract, IUse, IDropped
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
//TODO: useSound
private string? _useSound;
[ViewVariables]
public Color Color { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public int Charges { get; set; }
private int _capacity;
[ViewVariables(VVAccess.ReadWrite)]
public int Capacity { get => _capacity; set => _capacity = value; }
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CrayonUiKey.Key);
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _useSound, "useSound", string.Empty);
serializer.DataField(ref _color, "color", "white");
serializer.DataField(ref _capacity, "capacity", 30);
Color = Color.FromName(_color);
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
Charges = Capacity;
// Get the first one from the catalog and set it as default
var decals = _prototypeManager.EnumeratePrototypes<CrayonDecalPrototype>().FirstOrDefault();
if (decals != null)
{
SelectedState = decals.Decals.First();
}
Dirty();
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
switch (serverMsg.Message)
{
case CrayonSelectMessage msg:
// Check if the selected state is valid
var crayonDecals = _prototypeManager.EnumeratePrototypes<CrayonDecalPrototype>().FirstOrDefault();
if (crayonDecals != null)
{
if (crayonDecals.Decals.Contains(msg.State))
{
SelectedState = msg.State;
Dirty();
}
}
break;
default:
break;
}
}
public override ComponentState GetComponentState()
{
return new CrayonComponentState(_color, SelectedState, Charges, Capacity);
}
// Opens the selection window
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
UserInterface?.Toggle(actor.playerSession);
if (UserInterface?.SessionHasOpen(actor.playerSession) == true)
{
// Tell the user interface the selected stuff
UserInterface.SetState(
new CrayonBoundUserInterfaceState(SelectedState, Color));
}
return true;
}
return false;
}
async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: false, popup: true,
collisionMask: Shared.Physics.CollisionGroup.MobImpassable)) return;
if (Charges <= 0)
{
eventArgs.User.PopupMessage(Loc.GetString("Not enough left."));
return;
}
var entityManager = IoCManager.Resolve<IServerEntityManager>();
var entity = entityManager.SpawnEntity("CrayonDecal", eventArgs.ClickLocation);
if (entity.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(CrayonVisuals.State, SelectedState);
appearance.SetData(CrayonVisuals.Color, Color);
appearance.SetData(CrayonVisuals.Rotation, eventArgs.User.Transform.LocalRotation);
}
if (!string.IsNullOrEmpty(_useSound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, Owner, AudioHelpers.WithVariation(0.125f));
}
// Decrease "Ammo"
Charges--;
Dirty();
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
UserInterface?.Close(actor.playerSession);
}
}
}