Files
tbd-station-14/Resources/ServerInfo/Guidebook/Service/Botany.xml
UBlueberry c6ff1e44fb Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-09 01:00:43 +02:00

90 lines
5.8 KiB
XML

<Document>
# Botany
As a botanist, it is your job to grow enough food to stop the chef from seeking "alternative sources". Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you'll do great!
## Starting your shift
First identify the machines around you that you will be using. Coordinate with the Chef to see if they want anything specific to be grown, otherwise grow wheat and bananas and whatever else you feel like growing. You may also grow plants for Chemistry (Medbay), the Bartender, or to sell by Cargo.
# Tools
There are many tools that can be used to keep your crops healthy and growing. The Hydroponics Tray is where you will spend most of your time as a botanist.
## Hydroponics Tray
<Box>
<GuideEntityEmbed Entity="hydroponicsTray"/>
</Box>
It's a hydroponics tray, it grows plants with water. First fill the tray with water, then add seeds.
Hydroponics tray lights indicate different things depending on color and position:
- [color=red]Red Light, Left[/color]: Dead plant that needs re-planting. Use a spade to remove the plant.
- [color=orange]Flashing Orange Light, Center[/color]: The environment is sub-optimal. Check what is affecting the plant by Shift Clicking on it. It is likely weeds but it could be undesirable pressure or lack of oxygen. If weeds, use a mini hoe or spray 1 time with weed spray. Be warned, however, that overuse of weed killers can lead to unhealthy plants, possibly killing them.
- [color=#0336ff]Blue Light, Right[/color]: Needs water. Use bucket on the water tank and fill the tray.
- [color=green]Green Light, Left[/color]: Ready for harvest. Left click to harvest.
- [color=yellow]Yellow Light, Right[/color]: Needs nutrients. Use any fruit and put it into the soil or get EZ nutrients from chemistry.
The lifecycle of a hydroponics tray is the following:
- [color=lightgreen]Empty[/color]: no water, seed or nutrients
- [color=lightgreen]Hydrated[/color]: you've added water to it (e.g. from a bottle or bucket).
- [color=lightgreen]Ready for planting[/color]: you've added water and nutrients to it (i.e. fertilizer).
- [color=lightgreen]Planted[/color]: you've added a seed to it
- [color=lightgreen]Ready for Harvest[/color]: you've waited for the plant to grow
- [color=lightgreen]Sampled[/color]: you've taken a sample (seed)
- [color=lightgreen]Harvested[/color]: you've picked ready plants. Some plants will then grow again. Others will die and need replanting.
- [color=lightgreen]Unhealthy[/color]: You've sampled too many seeds or sprayed it with deadly chemicals. The plant isn't coping too well. It'll continue to grow. Health can be restored by fertilizers or you can cut your losses and extract a seed (plant clippers) and replant.
- [color=lightgreen]Old / Wilted[/color]: the plant has matured and will soon die. It will still be harvestable and you can extract seeds but only for a short duration. Extract the seed and then pluck it out / chop it down.
- [color=lightgreen]Dead[/color]: the plant has been harvested and ceased growing. It should be plucked out / chopped down. No seeds can be extracted.
## Seed Extractor
<Box>
<GuideEntityEmbed Entity="SeedExtractor"/>
</Box>
It extracts seeds. Insert crop, receive seeds.
# Plant Genetics
Like all other forms of life known to NanoTrasen, plants pass traits to offspring in their genes. By manipulating plant genetics, botanists can produce plant varieties with desirable mutations that increase plant health and yield.
## Traits
The phenotype, or set of observable characteristics and traits of a plant, can be determined through careful observation and study. A few common traits include:
- [color=lightgreen]Bioluminescence[/color]: plants with this trait glow in the dark
- [color=lightgreen]High yield[/color]: plants with this trait yield more fruit per harvest
- [color=lightgreen]Less water[/color]: plants with this trait require less water than normal to grow
- [color=lightgreen]Ligneous[/color]: plants with this trait require sharp tools to harvest
- [color=lightgreen]Long life[/color]: plants with this trait live for more harvest cycles before dying
- [color=lightgreen]Low light[/color]: plants with this trait need less light than normal to grow
- [color=lightgreen]Pest resistance[/color]: plants with this trait are more resistant to pests
- [color=lightgreen]Seedless[/color]: plants with this trait do not produce viable seeds
- [color=lightgreen]Weed resistance[/color]: plants with this trait suppress weed growth
You can determine the phenotype of a plant simply by growing them and observing them! This is how Gregor Mendel, father of genetics, studied them in 1866.
## Mutations
Plants treated with [color=cyan]unstable mutagen[/color] will experience random genetic mutations, which can alter their genes and result in changes to their traits. You can save the plants with mutations you want by harvesting their seeds.
The more unstable mutagen you use, the more mutations you will get. Since many genes are vital to a plant's survival, most mutations will cause a plant to die.
<Box>
<GuideEntityEmbed Entity="UnstableMutagenChemistryBottle"/>
</Box>
## Cross-Pollination
You can use a [color=cyan]sterile swab[/color] to transfer pollen from one plant to another. Plants that are cross-pollinated have a chance to transfer traits. Be careful re-using swabs; pollen is sticky!
<Box>
<GuideEntityEmbed Entity="BoxMouthSwab"/>
<GuideEntityEmbed Entity="DiseaseSwab"/>
</Box>
## Chemicals
Some chemicals have special effects on plants.
[textlink="Click here to see all botanical chemicals." link="Botanical"]
<GuideReagentEmbed Reagent="Dylovene"/>
<GuideReagentEmbed Reagent="Cryoxadone"/>
<GuideReagentEmbed Reagent="Necrosol"/>
<GuideReagentEmbed Reagent="Phalanximine"/>
<GuideReagentGroupEmbed Group="Botanical"/>
</Document>